
The 8.0 Siege Update introduces a new endless PvE wave mode, significant class perk reworks, and increased difficulty for Absolute mode, alongside the addition of the Thunder Hammer for the Bulwark class.
Images © Warhammer 40,000: Space Marine 2 via Steam
▲Buffs35
- Siege Mode
- Wave Timer:The wave timer is now a session timer that increases upon beating a wave, preventing players from failing due to technical time limits.per wave→session-based
- Shop:Cadian Trooper reinforcements are now cheaper to summon in the Siege Shop.PTS value→cheaper
- Bulwark
- Arsenal:Bulwark can now equip the Thunder Hammer, though it replaces the Storm Shield.→Added
- Emboldened Stand:Reworked Rally Point into Emboldened Stand, preventing squad members from being knocked back or losing control within the banner zone.remove status effects→no loss of control/knockback
- Forward Momentum:Melee damage bonus now triggers from Thunder Hammer Pommel Smashes as well as Shield Bashes.Shield Bash→Shield Bash or Pommel Smash
- Concussive Force:Added a powerful AoE attack to the Thunder Hammer Pommel Smash with a 5s cooldown.→100% dmg / 7m AoE m
- Merciless Resolve:CC immunity and damage bonus now trigger from Thunder Hammer Pommel Smashes.Shield Bash→Shield Bash or Pommel Smash
- Focused Restoration:Reduced the cooldown for automatic armor restoration for the squad.40→30 s
- Assault
- Unyielding Oath:Reworked Boosted Recharge into Unyielding Oath, granting invulnerability during Ground Pound charges.Ability Charge restore→3s Invulnerable s
- Winged Fury:Massively increased melee damage bonus for attacks executed while sprinting or dashing.40%→100% %
- Hammer of Wrath:Increased ranged damage reduction after a Ground Pound.15%→20% %
- Hammer of Wrath:Extended the duration of knockback immunity after a Ground Pound.10→15 s
- Jump Pack:Using the Jump Pack now allows the player to dodge shots from Sniper-type enemies.→Added
- Tactical
- Emperor’s Judgement:Reworked Final Shot into Emperor's Judgement, adding a 20% damage boost to primary weapons after a finisher.auto-reload→auto-reload + 20% dmg %
- Steady Aim:Increased ranged damage bonus against Terminus-level enemies.10%→15% %
- Skilled Supplier:Fixed a bug that prevented players from receiving the maximum amount of ammo.bugged→fixed
- Vanguard
- Moving Target:Increased the amount of ranged damage reduction gained per melee hit.2%→5% %
- Moving Target:Increased the maximum ranged damage reduction cap.20%→30% %
- Retribution:Increased melee damage bonus after being grabbed or knocked back.25%→30% %
- Retribution:Extended the duration of the damage bonus after being grabbed or knocked back.15→20 s
- Sniper
- Materiel Upgrade:Reworked Boosted Recharge into Materiel Upgrade, increasing the blast radius of equipment.Ability Charge restore→+15% %
- Precision Targeting:Increased ranged damage bonus against Extremis-level enemies for the squad.10%→15% %
- Dexterous Hands:The Instigator Bolt Carbine is now affected by the Dexterous Hands reload and spread bonuses.Bolt Carbines→Instigator Bolt Carbine
- HeavyHoned Precision:Reworked Restorative Capacity into Honed Precision, reducing hip-fire spread by 25%.Status effect removal→-25% %
- Neurothrope
- Base Stats:Reduced base health by 15% to make it more manageable for melee classes.100%→85% %
- Flight:Replaced temporary invulnerability during takeoff with high damage resistance.Invulnerable→High Resistance
- Warp Storm:Fixed an issue where afterblasts could stun-lock players; they now only deal damage.stun-lock→damage only
- Attack:Increased the delay between shots to reduce pressure on players.short→longer
- Bolt Pistol
- Hip-Fire:Significantly reduced hip-fire spread for better accuracy.100%→50% %
- Minizoom:Decreased the speed at which spread increases while in minizoom state.100%→85% %
- Inferno Pistol
- Gun Strike:Increased the damage of the Gun Strike attack by 20%.100%→120% %
- Know no fear:Reworked perk to grant 20% reload speed when armor is gone, rather than when health is critically low.Health < 10%→Armour depleted
- Neo-Volkite PistolCombustive momentum:Increased the duration of the heating speed bonus after a Gun Strike.2→6 s
- Spore Mines
- Explosion:Reduced explosion damage by 55%.100%→45% %
- Spawn:Fixed an issue where spore mines could spawn directly on top of the player.on top of player→fixed
▼Nerfs5
- Siege ModeInfinite Waves:Enemies now scale in strength faster after the 15th wave to ensure combat remains challenging.standard→faster
- Absolute Difficulty
- Terminus Spawns:A second Terminus enemy can now appear during a mission to increase challenge.1→2
- Elite HP:Increased health of specific elite enemies by 33% on Absolute difficulty.100%→133% %
- Terminus HP:Increased health of level-specific Terminus enemies by 66% on Absolute difficulty.100%→166% %
- Terminus Spawns:Additional, more challenging enemy packs now spawn when Terminus enemies appear and when they hit 50% HP.standard→additional/harder
◆Other changes3
- Siege ModeIntroduces a new PvE mode featuring endless enemy waves across three rotating sectors on Kadaku.→Added
- BulwarkFinishers:Added new shield finishers for Hormagaunts and Tzaangors.→Added
- TacticalSecure Stockpile:Reworked Communion of Fire into Secure Stockpile, which now restores equipment charges for the squad every 60s.Recoil/Damage buff→Equipment Charge +1
subjects affected (13)
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Patch history
- Hotfix 11.1Dec 4, 2025 · 7mo
Hotfix 11.1 focuses on weapon damage adjustments, a melee reliquary buff, and critical PvP balance fixes for the Assault class.
+3−1→ - Patch Notes 8.1Jul 3, 2025 · 12mo
Hotfix 8.1 focuses on stability, connectivity, and critical bug fixes for Siege Mode and UI functionality.
+2→ - →Hotfix 7.2Apr 29, 2025 · 14mo
Hotfix 7.2 focuses on network stability, fixing a black screen issue upon operation completion, and addressing specific bugs for the Heavy, Bulwark, and Hive Tyrant.
- Hotfix 7.1Apr 24, 2025 · 15mo
Hotfix 7.1 focuses on connectivity stability, weapon damage buffs, a significant overhaul of Plasma Incinerator perks, and global QoL improvements to perk triggers.
+11−1→
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