Ship AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixorder responsiveness
Fixed ships becoming unresponsive to orders when repeated mining or salvaging orders became invalid.
- ≈🐛Bug fixTurrets/Dronestarget acquisition
Fixed an issue where turrets and drones would fail to acquire new targets when the player was nearby.
- ≈🐛Bug fixattack behavior
Fixed an issue where ships would move to attack a target but fail to fire if they lacked authorization.
Combat AI
- ▲🐛Bug fixcommunication
Fixed a bug introduced in 6.20 where some player-owned ships could not be contacted via comms.
Command interface
- ▲✨NewProtect PositionRadius—→Added m
Added a radius parameter to Protect Position, allowing better control over patrol areas.
Control
- ▲✨NewAttack Targets in Range—→Added
Added a new order to attack targets within a specific range.
Order
- ▲🎯BehaviorCarrier LaunchTargeting
Improved how carriers launch fighters against targets and fixed cases where they wouldn't launch at all.
AI
- ≈🎯BehaviorFormationSkill Requirement—→Enforced
Formation skill requirements are now strictly enforced.
Logic
- ▲🐛Bug fixTargeting Logic
Fixed ships attacking wrecks, build storage, or getting distracted by targets in highways.
Bugfix