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Ship AI

GeneralAI · Automation · Combat · Command · Fleet
3 patcheslast touched 23mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Mar 18, 2019Aug 26, 2024Mar 18, 2019 — X4: Foundations Update 2.20 Released +4 / -0 (cum +4)Jul 11, 2023 — 6.20 Public Beta 3 +1 / -0 (cum +5)Aug 26, 2024 — Update 7.10 Hotfix 2 released +0 / -0 (cum +5)
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Patch history

    • 🐛Bug fixorder responsiveness

      Fixed ships becoming unresponsive to orders when repeated mining or salvaging orders became invalid.

    • 🐛Bug fixTurrets/Dronestarget acquisition

      Fixed an issue where turrets and drones would fail to acquire new targets when the player was nearby.

  1. Jul 11, 2023·6.20 Public Beta 3+1
    • 🐛Bug fixattack behavior

      Fixed an issue where ships would move to attack a target but fail to fire if they lacked authorization.

      Combat AI

    • 🐛Bug fixcommunication

      Fixed a bug introduced in 6.20 where some player-owned ships could not be contacted via comms.

      Command interface

    • NewProtect PositionRadiusAdded m

      Added a radius parameter to Protect Position, allowing better control over patrol areas.

      Control

    • NewAttack Targets in RangeAdded

      Added a new order to attack targets within a specific range.

      Order

    • 🎯BehaviorCarrier LaunchTargeting

      Improved how carriers launch fighters against targets and fixed cases where they wouldn't launch at all.

      AI

    • 🎯BehaviorFormationSkill RequirementEnforced

      Formation skill requirements are now strictly enforced.

      Logic

    • 🐛Bug fixTargeting Logic

      Fixed ships attacking wrecks, build storage, or getting distracted by targets in highways.

      Bugfix

Ship AI balance history — X4: Foundations · PatchDiff