A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.

X4: Foundations
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.
Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.
- Generaltargeting
Fixed a rare case where ships would not fire at station modules.
- Generalline of sight
Fixed weapons firing at targets that were hidden behind other objects.
- Generalresource requests
Fixed non-commonwealth shipyards incorrectly requesting commonwealth resources.
- Generalstability
Fixed several causes of game crashes to improve overall stability.
- Envoyproduction cost
Fixed incorrect weapon production costs for the Envoy.
- +2 more
- Envoyproduction—→Closed Loop
Added Closed Loop production for Envoy, streamlining the manufacturing process.
- Cypherproduction—→Closed Loop
Added Closed Loop production for Cypher, streamlining the manufacturing process.
- AsgardMain Weaponcombat behavior
Improved combat behavior to ensure the main weapon deals more effective damage to targets.
- Lasertowerstargeting
Improved behavior when shooting at surface elements, increasing reliability.
Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.
- GeneralUndockingclearance
Fixed ships waiting indefinitely for undocking clearance after they had already undocked.
- GeneralTeladi Bridgescharacter movement
Fixed characters instantly warping around when moving on certain Teladi bridges.
- GeneralBuilder Mapmenu mode
Fixed the Assign Builder Map menu mode not working under certain circumstances.
- GeneralBettyinteraction
Fixed Betty not acknowledging when the player assumes cover.
- Combat AIattack trigger
Attack subordinates now correctly fire when following their commander into combat against surface elements.
- +8 more
Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.
- Combat AIAttack Subordinatesfiring trigger
Fixed an issue where subordinate ships would not fire when following their commander into combat against surface elements.
- Diplomacy AgentsDiplomacy Featureactivation
Fixed a bug where the agent diplomacy feature would not activate if the Player Headquarters were located in Leap of Faith.
- Diplomacy AgentsAgent Spawningspawn rate
Fixed hirable agents failing to spawn on stations even when guidance indicated they were present.
- Diplomacy AgentsShip Assignmentassignment capability
Resolved a rare issue that prevented players from assigning ships to agents.
- Envoy StoryEscort to Safe Havenmission guidance
Fixed incorrect guidance when the player docks before the escorted Envoy ship.
- +8 more
Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+20/-1▲ +195mo ago
General
GeneralStability · Performance · SystemGeneral stability and performance improvements across different platforms and languages.
- ⚙️+5/-0▲ +523mo ago
Ships
GeneralCombat · AI · FlightBetter AI reliability and fixed equipment for specific ship types.
- ⚙️+4/-0▲ +48mo ago
Combat AI
GeneralAI · Combat · ShipsImproved reliability of fleet combat and target tracking.
- ⚙️+4/-0▲ +423mo ago
Timelines
GeneralScenario · Story · ProgressionSignificant quality of life and stability improvements to the scenario experience.
- ⚙️+4/-0▲ +422mo ago
UI
GeneralInterface · HUD · MapSignificant quality-of-life improvements to map visibility and information clarity.
- ⚙️+3/-0▲ +322mo ago
Capital Ships
GeneralLarge · Combat · Large ShipsBetter fleet coordination and more reliable gate jumps.
- ⚙️+3/-0▲ +38mo ago
Diplomacy System
GeneralDiplomacy · UI · AgentsSignificant stability and usability improvements to the new Diplomacy mechanics.
- ⚙️+3/-0▲ +38mo ago
Diplomacy Agents
GeneralDiplomacy · Agents · ManagementSignificant stability and usability improvements for the new Diplomacy Agent system.
- ⚙️+3/-0▲ +322mo ago
Ships & Combat
GeneralCombat · Trading · XenonBetter fleet management and more reliable combat weapon behavior.
- 🗺️+2/-0▲ +223mo ago
Stations
MapConstruction · Logistics · BaseImproved station stability and docking reliability.
- ⚙️+2/-0▲ +28mo ago
Envoy Story
GeneralStory · Quest · EnvoyFixed several progression-blocking or immersion-breaking bugs in the Envoy storyline.
- ⚙️+2/-0▲ +222mo ago
Logistics & Economy
GeneralEconomy · LogisticsMore efficient resource management and restored carrier support.
- ⚙️+2/-0▲ +222mo ago
Combat
GeneralFighting · Turrets · FlightMore reliable turret accuracy and consistent weapon handling regardless of FPS.
- 🔫+2/-0▲ +223mo ago
Sapporo
WeaponShip · CombatGains new anti-fighter capabilities and critical bug fixes for missile behavior.
- ⚙️+2/-0▲ +235mo ago
Fighters
GeneralShip · AI · CombatSmoother AI movement during mine deployment and gate transitions.
- ⚙️+2/-0▲ +237mo ago
AI & Command
GeneralAI · Fleet Management · AutomationSignificant improvements to subordinate AI reliability and target acquisition.
- 🔫+2/-0▲ +237mo ago
Capital Ships
WeaponLarge · CapitalBetter handling and reduced frustration when piloting large vessels.
- ⚙️+2/-0▲ +237mo ago
Flight Systems
GeneralFlight · MovementMore reliable and predictable high-speed travel.
- ⚙️+1/-0▲ +121mo ago
Ship AI
GeneralAI · Automation · CombatMore reliable ship combat behavior and command accessibility.
- ⚙️+1/-0▲ +18mo ago
Envoy
GeneralShip · ProductionEasier and more cost-effective to produce.
- ⚙️+1/-0▲ +18mo ago
Cypher
GeneralShip · ProductionProduction efficiency improved via Closed Loop.
- ⚙️+1/-0▲ +18mo ago
Asgard
GeneralCapital Ship · CombatMore effective use of its primary armament.
- ⚙️+1/-0▲ +18mo ago
Lasertowers
GeneralStation · DefenseBetter accuracy against surface-based targets.
- 🔫+1/-0▲ +18mo ago
Sapporo Missile Launcher
WeaponMissile · CombatReliably targets large ships again.
- ⚙️+1/-0▲ +18mo ago
Station Turrets
GeneralStation · DefenseTargeting priorities now function as intended.
- ⚙️+1/-0▲ +18mo ago
General Systems
GeneralBugfix · UI · SystemGeneral polish and bug fixes for UI, movement, and audio.
- ⚙️+1/-0▲ +117mo ago
Subordinates
GeneralAI · Combat · FleetFleet AI is more reliable in combat after fixing engagement bugs.
- ⚙️+1/-0▲ +122mo ago
System & Stability
GeneralStability · Bugfix · EngineImproved overall game stability and fixed several immersion-breaking bugs.
- ⚙️+1/-0▲ +122mo ago
AI & Combat
GeneralAI · CombatRestored critical turret functionality and improved AI targeting logic.
- ⚙️+1/-0▲ +122mo ago
NPCs & AI
GeneralAI · Xenon · SimulationSmoother NPC interactions and more logical resource movement by Xenon.
- ⚙️+1/-0▲ +122mo ago
Missions & Timelines
GeneralStory · Quest · TimelinesCritical fixes for story progression and scenario completion.
- 🔫+1/-0▲ +123mo ago
Odachi
WeaponShip · CombatNow supports high-tier Frontier shields, increasing survivability.
- ⚙️+1/-0▲ +134mo ago
Docking
GeneralShips · Station · DockingBetter accessibility and reliability for massive player stations.
- 🔫+1/-0▲ +135mo ago
Mines
WeaponWeapon · CombatSafer deployment of mines without risk of premature detonation from friendly or enemy fire.
- ⚙️+1/-0▲ +135mo ago
System
GeneralPerformance · Stability · BugfixImproved long-term stability and fixed world-state inconsistencies.
- 🔫+1/-0▲ +137mo ago
Boron Ray
WeaponBoron · Capital Ship · CombatWeapon reliability restored for the Boron Ray.
- 🗺️+1/-0▲ +137mo ago
Sanctuary of Darkness
MapNavigation · AISafer navigation for ships within the Sanctuary of Darkness.
- ⚙️+0/-0≈ 022mo ago
Missions & Story
GeneralQuest · Story · FactionImproved story progression and mission reliability.
- ⚙️+0/-0≈ 02mo ago
Ship Repair
GeneralEconomy · Station · ShipCorrects a financial bug regarding station repair costs.
- ⚙️+0/-0≈ 015mo ago
Fleet Management
GeneralFleet · Command · LogisticsImproved reliability of automatic ship replacements for fleets in follow-mode.
- 🗺️+0/-0≈ 016mo ago
Jump Gates
MapNavigation · InfrastructureRestores essential travel functionality for players adding extensions to old saves.
- ⚙️+0/-0≈ 016mo ago
Ship Configuration
GeneralUI · ShipsMissiles are now correctly visible and selectable in ship menus.
- ⚙️+0/-0≈ 016mo ago
New Game
GeneralEconomy · StartStarting resources are now correctly provided when beginning a new campaign.
- ⚙️+0/-0≈ 017mo ago
Small and Medium Ships
GeneralShips · Docking · FlightRestored ability for small and medium ships to dock properly.
- ⚙️+0/-0≈ 021mo ago
Savegames
GeneralStability · TechnicalPrevents potential game-breaking position errors in save files.
- ⚙️+0/-0≈ 021mo ago
Sapporo Blueprints
GeneralResearch · EconomyEnsures blueprint research progresses correctly across updates.
- ⚙️+0/-0≈ 021mo ago
Ship Mods
GeneralEquipment · StealthRestores intended functionality to radar-related ship modifications.
- ⚙️+0/-0≈ 022mo ago
Map UI
GeneralUI · NavigationSignificant clarity and reliability improvements for map-based navigation and tracking.
- ⚙️+0/-0≈ 022mo ago
Station Editor
GeneralBuilding · UIBetter utility and visual accuracy when designing stations.
- ⚙️+0/-0≈ 022mo ago
System & UI
GeneralUI · Stability · PerformanceImproved overall game stability and cleaner UI feedback.
- ⚙️+0/-0≈ 034mo ago
Croupier NPC
GeneralNPC · CrewCroupier NPCs are now functional after hiring.
- ⚙️+0/-0≈ 034mo ago
Black Market Trader
GeneralTrading · EconomyCorrected improper spawning of black market traders.
- ⚙️+0/-0≈ 034mo ago
Audio
GeneralSound · UIRestored music functionality during pauses and saves.
- ⚙️+0/-0≈ 034mo ago
Station Management
GeneralStation · Management · NPCFixed an exploit/bug regarding NPC assignment in station menus.
- ⚙️+0/-0≈ 034mo ago
Linux Controls
GeneralLinux · Controller · InputImproved input stability for Linux users during performance drops.
- 🗺️+0/-0≈ 034mo ago
Teladi Trading Stations
MapTeladi · Station · LayoutCorrected station geometry to match intended design.
- ⚙️+0/-0≈ 034mo ago
Custom Gamestart
GeneralStory · Progression · StartImproved reliability and correctness of custom gamestart story flags.
- 🔫+0/-0≈ 034mo ago
Charging Weapons
WeaponCombat · WeaponryCorrected weapon behavior during the charging phase.
- ⚙️+0/-0≈ 034mo ago
Police AI
GeneralAI · Police · InteractionReduced unfair police aggression during compliance checks.
- ⚙️+0/-0≈ 034mo ago
Silicon Carbide Production Module
GeneralProduction · StationImproved visual stability for production modules.
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