A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.

X4: Foundations
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.
Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.
- Generaltargeting
Fixed a rare case where ships would not fire at station modules.
- Generalline of sight
Fixed weapons firing at targets that were hidden behind other objects.
- Generalresource requests
Fixed non-commonwealth shipyards incorrectly requesting commonwealth resources.
- Generalstability
Fixed several causes of game crashes to improve overall stability.
- Envoyproduction cost
Fixed incorrect weapon production costs for the Envoy.
- +2 more
- Envoyproduction—→Closed Loop
Added Closed Loop production for Envoy, streamlining the manufacturing process.
- Cypherproduction—→Closed Loop
Added Closed Loop production for Cypher, streamlining the manufacturing process.
- AsgardMain Weaponcombat behavior
Improved combat behavior to ensure the main weapon deals more effective damage to targets.
- Lasertowerstargeting
Improved behavior when shooting at surface elements, increasing reliability.
Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.
- GeneralUndockingclearance
Fixed ships waiting indefinitely for undocking clearance after they had already undocked.
- GeneralTeladi Bridgescharacter movement
Fixed characters instantly warping around when moving on certain Teladi bridges.
- GeneralBuilder Mapmenu mode
Fixed the Assign Builder Map menu mode not working under certain circumstances.
- GeneralBettyinteraction
Fixed Betty not acknowledging when the player assumes cover.
- Combat AIattack trigger
Attack subordinates now correctly fire when following their commander into combat against surface elements.
- +8 more
Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.
- Combat AIAttack Subordinatesfiring trigger
Fixed an issue where subordinate ships would not fire when following their commander into combat against surface elements.
- Diplomacy AgentsDiplomacy Featureactivation
Fixed a bug where the agent diplomacy feature would not activate if the Player Headquarters were located in Leap of Faith.
- Diplomacy AgentsAgent Spawningspawn rate
Fixed hirable agents failing to spawn on stations even when guidance indicated they were present.
- Diplomacy AgentsShip Assignmentassignment capability
Resolved a rare issue that prevented players from assigning ships to agents.
- Envoy StoryEscort to Safe Havenmission guidance
Fixed incorrect guidance when the player docks before the escorted Envoy ship.
- +8 more
Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+30/-1▲ +296mo ago
General
GeneralStability · Performance · SystemGeneral stability improvements and cleanup of outdated settings.
- ⚙️+12/-0▲ +1224mo ago
Ships
GeneralCombat · AI · FlightSafer autopilot travel and corrected repair costs.
- ⚙️+6/-1▲ +524mo ago
Capital Ships
GeneralLarge · Combat · Large ShipsMore intelligent movement and refined combat stats for the largest ships.
- ⚙️+7/-0▲ +710mo ago
Combat AI
GeneralAI · Combat · ShipsCombat AI is more reliable and accurate, especially against small ships and pirates.
- ⚙️+7/-0▲ +742mo ago
Encyclopedia
GeneralUI · InformationSignificantly more useful data available in the encyclopedia.
- 🗺️+5/-1▲ +424mo ago
Stations
MapConstruction · Logistics · BaseStations are more vulnerable during active sieges.
- ⚙️+5/-0▲ +523mo ago
Ship AI
GeneralAI · Automation · CombatMuch more reliable fleet management and combat behavior.
- ⚙️+3/-1▲ +290mo ago
Economy
GeneralTrading · Profit · MoneyRemoved an unintended method of rapid wealth accumulation.
- ⚙️+4/-0▲ +424mo ago
AI & Combat
GeneralAI · Combat · ShipsCombat AI is more precise and behaves more logically during station assaults.
- ⚙️+4/-0▲ +424mo ago
Timelines
GeneralScenario · Story · ProgressionSignificant quality of life and stability improvements to the scenario experience.
- ⚙️+4/-0▲ +424mo ago
UI
GeneralInterface · HUD · MapSignificant quality-of-life improvements to map visibility and information clarity.
- ⚙️+4/-0▲ +442mo ago
Ships & Piloting
GeneralFlight · Combat · AIBetter ship AI and stability, particularly for capital ships and boarding operations.
- ⚙️+4/-0▲ +492mo ago
Trade & Economy
GeneralEconomy · Trade · MiningTrade loops and automated mining are more reliable and profitable.
- ⚙️+3/-0▲ +391mo ago
System & Performance
GeneralPerformance · Stability · TechnicalBetter stability and accessibility.
- ⚙️+3/-0▲ +310mo ago
Diplomacy System
GeneralDiplomacy · UI · AgentsSignificant stability and usability improvements to the new Diplomacy mechanics.
- ⚙️+3/-0▲ +310mo ago
Diplomacy Agents
GeneralDiplomacy · Agents · ManagementSignificant stability and usability improvements for the new Diplomacy Agent system.
- ⚙️+3/-0▲ +324mo ago
Ships & Combat
GeneralCombat · Trading · XenonBetter fleet management and more reliable combat weapon behavior.
- ⚙️+3/-0▲ +342mo ago
UI & Menus
GeneralUI · ManagementMore reliable menus and better combat HUD feedback.
- ⚙️+3/-0▲ +387mo ago
Fleet AI
GeneralAI · FleetMore intelligent fleet movement and better safety controls via blacklisting.
- ⚙️+3/-0▲ +389mo ago
General Stability
GeneralPerformance · Stability · SystemBetter overall stability and smoother UI performance.
- ⚙️+3/-0▲ +392mo ago
AI & Economy
GeneralAI · Economy · NPCMore stable economy and more challenging enemy AI.
- ⚙️+2/-0▲ +210mo ago
Envoy Story
GeneralStory · Quest · EnvoyFixed several progression-blocking or immersion-breaking bugs in the Envoy storyline.
- ⚙️+0/-2▼ -239mo ago
Ships & Crew
GeneralShip · Crew · ShipsBetter ship physics and crew logic, but lost mining capability on Sunder.
- ⚙️+2/-0▲ +240mo ago
Drones
GeneralStation · Defense · DroneDrones are no longer lost during recall-launch transitions.
- ⚙️+2/-0▲ +224mo ago
Logistics & Economy
GeneralEconomy · LogisticsMore efficient resource management and restored carrier support.
- ⚙️+2/-0▲ +224mo ago
Combat
GeneralFighting · Turrets · FlightMore reliable turret accuracy and consistent weapon handling regardless of FPS.
- 🔫+2/-0▲ +224mo ago
Sapporo
WeaponShip · CombatGains new anti-fighter capabilities and critical bug fixes for missile behavior.
- ⚙️+2/-0▲ +237mo ago
Fighters
GeneralShip · AI · CombatSmoother AI movement during mine deployment and gate transitions.
- ⚙️+2/-0▲ +238mo ago
AI & Command
GeneralAI · Fleet Management · AutomationSignificant improvements to subordinate AI reliability and target acquisition.
- 🔫+2/-0▲ +239mo ago
Capital Ships
WeaponLarge · CapitalBetter handling and reduced frustration when piloting large vessels.
- ⚙️+2/-0▲ +239mo ago
Flight Systems
GeneralFlight · MovementMore reliable and predictable high-speed travel.
- ⚙️+2/-0▲ +287mo ago
Inventory System
GeneralUI · ManagementSignificantly better logistics for managing items found by pilots.
- 🗺️+2/-0▲ +290mo ago
Player Stations
MapEconomy · Base Building · IndustryMassive increase in player agency and economic influence via ship production.
- ⚙️+2/-0▲ +291mo ago
Mining & Trading
GeneralEconomy · Mining · TradingMore reliable automated economy with smarter risk assessment for miners.
- ⚙️+2/-0▲ +291mo ago
UI & Map
GeneralUI · UX · MapBetter quality of life and clarity in fleet and map management.
- ⚙️+2/-0▲ +292mo ago
Ship Management
GeneralFleet · ManagementBetter control over ship upgrades and combat behavior.
- ⚙️+2/-0▲ +293mo ago
Small Mining Ships
GeneralMining · EconomySmall mining ships are now fully functional with working orders and menus.
- ⚙️+1/-0▲ +19mo ago
Envoy
GeneralShip · ProductionEasier and more cost-effective to produce.
- ⚙️+1/-0▲ +19mo ago
Cypher
GeneralShip · ProductionProduction efficiency improved via Closed Loop.
- ⚙️+1/-0▲ +19mo ago
Asgard
GeneralCapital Ship · CombatMore effective use of its primary armament.
- ⚙️+1/-0▲ +19mo ago
Lasertowers
GeneralStation · DefenseBetter accuracy against surface-based targets.
- 🔫+1/-0▲ +19mo ago
Sapporo Missile Launcher
WeaponMissile · CombatReliably targets large ships again.
- ⚙️+1/-0▲ +19mo ago
Station Turrets
GeneralStation · DefenseTargeting priorities now function as intended.
- ⚙️+1/-0▲ +110mo ago
General Systems
GeneralBugfix · UI · SystemGeneral polish and bug fixes for UI, movement, and audio.
- ⚙️+1/-0▲ +118mo ago
Subordinates
GeneralAI · Combat · FleetFleet AI is more reliable in combat after fixing engagement bugs.
- ⚙️+1/-0▲ +124mo ago
System & Stability
GeneralStability · Bugfix · EngineImproved overall game stability and fixed several immersion-breaking bugs.
- ⚙️+1/-0▲ +124mo ago
NPCs & AI
GeneralAI · Xenon · SimulationSmoother NPC interactions and more logical resource movement by Xenon.
- ⚙️+1/-0▲ +124mo ago
Missions & Timelines
GeneralStory · Quest · TimelinesCritical fixes for story progression and scenario completion.
- 🔫+1/-0▲ +124mo ago
Odachi
WeaponShip · CombatNow supports high-tier Frontier shields, increasing survivability.
- ⚙️+1/-0▲ +135mo ago
Docking
GeneralShips · Station · DockingBetter accessibility and reliability for massive player stations.
- 🔫+1/-0▲ +137mo ago
Mines
WeaponWeapon · CombatSafer deployment of mines without risk of premature detonation from friendly or enemy fire.
- ⚙️+1/-0▲ +137mo ago
System
GeneralPerformance · Stability · BugfixImproved long-term stability and fixed world-state inconsistencies.
- 🔫+1/-0▲ +138mo ago
Boron Ray
WeaponBoron · Capital Ship · CombatWeapon reliability restored for the Boron Ray.
- 🗺️+1/-0▲ +139mo ago
Sanctuary of Darkness
MapNavigation · AISafer navigation for ships within the Sanctuary of Darkness.
- ⚙️+1/-0▲ +140mo ago
Pilots
GeneralManagement · CrewBetter control over faction pilot behavior.
- ⚙️+1/-0▲ +140mo ago
Live Stream View
GeneralUI · InterfaceImproved usability for the new Live Stream feature.
- 🔫+1/-0▲ +140mo ago
Multi-barreled Beam Turrets
WeaponDefense · TurretBetter missile interception capabilities.
- ⚙️+1/-0▲ +151mo ago
Station Designer
GeneralBuilding · UI · PerformanceSmoother experience when designing massive stations.
- ⚙️+0/-1▼ -151mo ago
Workforce
GeneralEconomy · StationMore predictable and accurate resource consumption for station staff.
- 🔫+1/-0▲ +187mo ago
Auxiliary Ships
WeaponSupport · LogisticsNew fleet sustainment capabilities via dedicated resupply ships.
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