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Ships

GeneralCombat · AI · Flight · Navigation · Exploration · Economy
4 patcheslast touched 24mo ago▲ +12

Power trajectory

Up = buffed, down = nerfed
0+12Dec 3, 2018Jul 17, 2024Dec 3, 2018 — X4: Foundations 1.20 Update Released +1 / -0 (cum +1)Dec 5, 2018 — X4: Foundations 1.21 Update Released +2 / -0 (cum +3)Apr 5, 2023 — 6.00 RC2 now available +4 / -0 (cum +7)Jul 17, 2024 — 7.10 Public Beta 3 now available +5 / -0 (cum +12)
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Filter by change type:5 types in this subject

Patch history

    • 🛠QoLEnginesinput feedbackAdded

      Added feedback when attempting to change speed while engines are damaged.

      UI

    • 🎯BehaviorTurretsfiring range accuracyImproved

      Improved the accuracy of turret firing ranges.

      Combat

    • 🎯BehaviorResupplyefficiencyImproved

      Improved the general ship resupply process.

      Logistics

    • 🐛Bug fixFormationdisciplineLeaveStay

      Fleet subordinates no longer unnecessarily leave formation when attacked by targets they cannot engage.

      AI

    • 🐛Bug fixCombat AItargetingContinue firingStop firing

      Fixed ships continuing to fire on non-hostile targets after being ordered to attack surface elements.

      AI

    • 🐛Bug fixTravel DriveactivationImmediateNormal

      Fixed ships occasionally entering Travel Drive mode immediately upon undocking.

      Bugfix

    • 🐛Bug fixAstridteleportationBuggedFixed

      Fixed player-owned Astrids teleporting out of 'Leap of Faith' under certain conditions.

      Bugfix

    • 🐛Bug fixSapporoweaponryMissingPresent

      Fixed abandoned Sapporo ships missing their main weapon.

      Bugfix

  1. Apr 5, 2023·6.00 RC2 now available+4
    • 🎯BehaviorCollisionbehavior

      Ships now handle collisions better, particularly when exiting narrow dock areas.

      Improved collision handling

    • 🎯BehaviorUndockingbehavior

      S/M ships now undock more reliably from build modules and Teladi Trading Stations.

      Improved S/M ship undocking

    • 🐛Bug fixAutopilotnavigation

      Fixed a bug where autopilot would fly into gate or accelerator geometry immediately after transition.

      Fixed gate geometry collision

    • 🐛Bug fixCombat AIweapon usage

      AI ships now correctly utilize charged weapons.

      Fixed charged weapons AI

    • 🐛Bug fixSpace SuitClaiming

      Fixed an issue preventing ships from being claimable while using the space suit.

    • 📊NumericRepairsRepair DelayExcessiveReduced s

      Reduced the excessive delay between taking damage and the start of repairs, increasing ship survivability.

    • 🎯BehaviorAuto Pilotcollision damageEnabledDisabled

      Removed hull damage on collisions while using autopilot to prevent accidental ship destruction.

      Removed hull damage during autopilot collisions.

    • 🎯BehaviorCommunicationComm rangeGlobalIncreased

      Fixed an exploit allowing communication with all ships regardless of location; range was increased to compensate for the fix.

      Fixed global comm exploit and adjusted range.

    • 🐛Bug fixRepairrepair priceInversely ProportionalCorrected

      Fixed repair prices being inversely proportional to the amount of damage sustained.

      Fixed pricing logic for repairs.

    • 🔊AudioaudioLoudBalanced

      Fixed excessively loud repair lasers for better audio balance.

      Lowered repair laser volume.

Ships balance history — X4: Foundations · PatchDiff