Ships
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🛠QoLEnginesinput feedback—→Added
Added feedback when attempting to change speed while engines are damaged.
UI
- ▲🎯BehaviorTurretsfiring range accuracy—→Improved
Improved the accuracy of turret firing ranges.
Combat
- ▲🎯BehaviorResupplyefficiency—→Improved
Improved the general ship resupply process.
Logistics
- ▲🐛Bug fixFormationdisciplineLeave→Stay
Fleet subordinates no longer unnecessarily leave formation when attacked by targets they cannot engage.
AI
- ≈🐛Bug fixCombat AItargetingContinue firing→Stop firing
Fixed ships continuing to fire on non-hostile targets after being ordered to attack surface elements.
AI
- ≈🐛Bug fixTravel DriveactivationImmediate→Normal
Fixed ships occasionally entering Travel Drive mode immediately upon undocking.
Bugfix
- ≈🐛Bug fixAstridteleportationBugged→Fixed
Fixed player-owned Astrids teleporting out of 'Leap of Faith' under certain conditions.
Bugfix
- ▲🐛Bug fixSapporoweaponryMissing→Present
Fixed abandoned Sapporo ships missing their main weapon.
Bugfix
- ▲🎯BehaviorCollisionbehavior
Ships now handle collisions better, particularly when exiting narrow dock areas.
Improved collision handling
- ▲🎯BehaviorUndockingbehavior
S/M ships now undock more reliably from build modules and Teladi Trading Stations.
Improved S/M ship undocking
- ▲🐛Bug fixAutopilotnavigation
Fixed a bug where autopilot would fly into gate or accelerator geometry immediately after transition.
Fixed gate geometry collision
- ▲🐛Bug fixCombat AIweapon usage
AI ships now correctly utilize charged weapons.
Fixed charged weapons AI
- ▲🐛Bug fixSpace SuitClaiming
Fixed an issue preventing ships from being claimable while using the space suit.
- ▲📊NumericRepairsRepair DelayExcessive→Reduced s
Reduced the excessive delay between taking damage and the start of repairs, increasing ship survivability.
- ▲🎯BehaviorAuto Pilotcollision damageEnabled→Disabled
Removed hull damage on collisions while using autopilot to prevent accidental ship destruction.
Removed hull damage during autopilot collisions.
- ≈🎯BehaviorCommunicationComm rangeGlobal→Increased
Fixed an exploit allowing communication with all ships regardless of location; range was increased to compensate for the fix.
Fixed global comm exploit and adjusted range.
- ≈🐛Bug fixRepairrepair priceInversely Proportional→Corrected
Fixed repair prices being inversely proportional to the amount of damage sustained.
Fixed pricing logic for repairs.
- ≈🔊AudioaudioLoud→Balanced
Fixed excessively loud repair lasers for better audio balance.
Lowered repair laser volume.