Hotfix addressing UI lock, decontamination kill lock, Engineer model glitch, Ice Turret damage type, and German Taser description.

Yet Another Zombie Survivors
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 0.9.2a fixes crashes, adds Skip tooltip, and corrects weapon and effect functionality with minor optimizations and translations.
- Generalcrash prevention
Implemented multiple potential fixes and safeguards against crashes reported by players.
- Generaltooltip
Added a new tooltip for the Skip function showing Cash and HP gained from usage.
- Generaloptimization
Many additional optimization improvements and visual tweaks.
- Generallocalization
Slight translation / language improvements.
- AxerangsAxerangsdamage
Stability and reliability improvements to Axerangs damage application.
- +1 more
Seasonal events and UI options added; XP and progression tweaks; various fixes and hotfixes across UI, items, and animations.
- Seasonal Eventsseasonal events—→Seasonal Events system added
Introduces a Seasonal Events system that applies cosmetic changes to runs.
- Options: Seasonal EventsUI setting—→Seasonal Events
Adds a Seasonal Events setting in the Options menu to enable, disable, or force a seasonal event.
- UI ScaleUI scale—→Added
Adds a UI Scale setting to adjust interface and font size independently from HUD scaling.
- Steam Deck UI scaledefault UI scale—→150% percent
Steam Deck default UI scale set to 150%, adjustable via new UI Scale setting.
- Experience / XPXP required per level—→Decreased when over level 150
Reduces XP needed per level after level 150 to enable more level-ups in late-game endless modes.
- +5 more
This patch focuses on UI readability, quality-of-life improvements, new interface options, visual updates, performance cap changes, and bug fixes.
- Interface & UIText readability
In-game text and pop-ups were enlarged to improve readability on smaller screens.
- Interface & UIHUD Scale
New adjustable HUD scale option added for interface customization.
- Interface & UIPrivacy Mode
Privacy Mode control relocated for easier access in Options.
- Interface & UIRun History UI
Run History UI controls and display improved for better navigation.
- Interface & UIGeneral interface tweaks
Various minor interface quality improvements.
- +8 more
Hotfix addressing save issues, Horde scaling tweaks, UI/UX fixes, item fixes, and minor quality improvements.
- Horde time-scalingHP growthprevious→rises faster
HP increases with Horde level at a faster rate, increasing late-game endurance.
- Horde time-scalingDMG growthprevious→rises slower
Damage increases more slowly with Horde level to balance late-game scaling.
- Horde time-scalingmovement speed—→small boost every 50 Horde levels speed
Adds a very small movement speed boost at every 50 Horde levels (late-game Endless/Infinite/One Hit only).
- Cloud save / local save handlingcloud save reliability—→Improved stability
Fix for local-cloud save differences to improve reliability of cloud saves and prevent progress loss.
- Cloud save / local save handlinglocal save backups—→Added
Local (non-cloud) save backups are now created in addition to default ones to recover progress when wrong saves were selected.
- +6 more
Hotfix 0.9.1b adds privacy improvements, UI indicators, stability fixes, and several bug fixes across items, abilities, and saves.
- Healthpak power-upHealthpakcollectibleAtMaxHP
Healthpak can no longer be collected if the player is at max HP, preventing wasted pickups.
- Resuscitation: ValhallaResuscitation: ValhallamaxHPReduction
Resuscitation: Valhalla evolution no longer fails to reduce max HP as intended.
- Damage type badgesbadges
Damage type badges now correctly award tag points as intended.
- Save game cloudcloud save
Fixed cloud save issues; if problems occur, disable cloud saves and backup saves manually.
- Runs/leaderboards displayruns
Leaderboard and run history now display correctly without errors.
- +4 more
- Privacy Modevisibility—→Enabled
Added a new Privacy Mode to conceal your real Steam name in the game's menus to protect identity.
- Pills item active effectPillsindicator—→New icon
Pills item now shows a dedicated indicator icon when its Healhpak effect is active.
- Control end screens delayendScreenDelay—→0.35s s
Slight delay introduced between end screens to smooth control transitions.
- Auto-save safety checksauto-save
Auto-save reliability enhanced to prevent corruption or misbehavior.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+4/-0▲ +412h ago
General
GeneralInterface · Bugfix · UIUI and display inconsistencies reduced.
- +3/-0▲ +322mo ago
Pyro
ClassPyro · Blowtorch · DamageEnhanced ranged area damage and threat from Flamethrower.
- 🧰+1/-1≈ 016mo ago
Devil's Deal
ItemItem · Interaction · RelicsHP penalty softened; lethal risk removed.
- ⚙️+1/-0▲ +19mo ago
Horde time-scaling
GeneralHorde · Scaling · DifficultyStronger survivability early, but slower damage growth; subtle movement boost in late game.
- 🧰+1/-0▲ +19mo ago
Privacy Mode
ItemPrivacy · UI · AccountPrivacy Mode gives players anonymity in menus without affecting gameplay.
- 🧰+1/-0▲ +19mo ago
Pills item active effect
ItemItems · UI · IndicatorsClarifies when Pills/Healhpak is active for players.
- 🧰+0/-1▼ -19mo ago
Healthpak power-up
ItemHealth · Pickup · BugfixBetter resource/HP management at max HP.
- ⚡+0/-1▼ -19mo ago
Resuscitation: Valhalla
SkillSurvivor · ResurrectionCorrects a previous inconsistency in HP scaling.
- ⚙️+1/-0▲ +19mo ago
Damage type badges
GeneralDamage Types · UI · Tag PointsAccurate tagging rewards for damage types.
- ⚙️+1/-0▲ +19mo ago
Control end screens delay
GeneralUI · UX · End ScreenSmoother transition between end screens.
- +1/-0▲ +110mo ago
Max HP floor
BalanceHP · Survivor · BalancePrevents soft-locks from extremely low HP scenarios.
- +0/-1▼ -110mo ago
Medic Drone mode switch
CharacterMedic · Drone · CooldownSlower mode switching reduces instantaneous healing/shielding bursts.
- 🧰+0/-1▼ -110mo ago
Devil’s Deal damage and localization
ItemDamage over time · Localization · Devil's DealLower tick damage; localization fixed for clarity.
- 🧰+1/-0▲ +115mo ago
Gunner Badge
ItemGunner · Damage · KineticGunner builds become more effective against targets vulnerable to Kinetic damage.
- 🧰+1/-0▲ +115mo ago
"Scented Candle" item
ItemStatus Effect · Status Infliction · ItemScented Candle provides a clearer, boosted status chance rather than a flat bonus.
- 🧰+1/-0▲ +116mo ago
Elemental Badge
ItemBadge · DamageChemical and Ice damage boosted via Elemental Badge.
- 🧰+1/-0▲ +116mo ago
"Ultra Instinct"
ItemUltra InstinctInventory-based duration now consistent.
- 🧰+1/-0▲ +117mo ago
Healing Badge
ItemBadges · RegenerationSustain improves, especially in longer fights.
- +0/-1▼ -122mo ago
Boomer
EnemyEnemy · DamageSmaller explosion cone makes Boomer less threatening at range
- 🔫+1/-0▲ +122mo ago
Tank – Rocket Launcher
WeaponRanged · DamageSignificant boost to Tank's commitment damage output
- ⚡+1/-0▲ +122mo ago
Medic – Medical Drone
SkillSupport · Drone · CDRPotentially higher sustain from Medical Drone in cooldown-heavy builds
- ⚡+1/-0▲ +122mo ago
Medic – Stimpak
SkillHealing · DurationsMore reliable Stimpak uptime
- +1/-0▲ +122mo ago
Tank
ClassTank · Bioweapon · ToxifyDirectly increases crowd-control and damage over time via guaranteed Toxify.
- +1/-0▲ +122mo ago
Ghost
ClassGhost · Cooldown · Thousand CutsSlightly slower ability cadence may reduce burst potential.
- +0/-1▼ -135mo ago
Endless Mode
ModeEndless Mode · Difficulty · ProgressionSlower difficulty ramp and capped incoming damage to keep endless runs fairer.
- 🦸+1/-0▲ +137mo ago
Medic Survivor
HeroMedic · Support · HealthpacksEasier Medic access and corrected UI display.
- +1/-0▲ +137mo ago
Tank
CharacterTank · Armor · Tank BuildBetter late-game survivability with higher armor on tanks.
- 🦸+0/-1▼ -137mo ago
Huntress
HeroHuntress · Arrows · DamageLess flashy explosion visuals; maintains damage.
- ⚡+1/-0▲ +137mo ago
Freeze
SkillFreeze · Bosses · Crowd ControlBosses can now be frozen reliably.
- 🔫+0/-1▼ -143mo ago
Tank Minigun
WeaponTank · Minigun · BalanceTank role remains strong but with reduced overpowering presence.
- 🔫+0/-0≈ 04mo ago
Axerangs
WeaponRanged · Weapon · AxerangsMore reliable damage from Axerangs.
- ⚡+0/-0≈ 04mo ago
Bloom
SkillDebuff/Environment · Area Effect · BloomBloom now functions as intended when placed.
- +0/-0≈ 04mo ago
Skip
MechanicQuality of Life · UI · SkipPlayers can gauge rewards from Skip more easily.
- +0/-0≈ 08mo ago
Seasonal Events
FeatureSeasonal Events · Cosmetics · UICosmetic seasonal events system now available to customize runs.
- +0/-0≈ 08mo ago
Options: Seasonal Events
FeatureOptions · UI · Seasonal EventsPlayers can control Seasonal Events from options.
- +0/-0≈ 08mo ago
UI Scale
FeatureUI Scale · Settings · OptionsFont/UI scaling customization now available.
- +0/-0≈ 08mo ago
Steam Deck UI scale
FeatureSteam Deck · UI · SettingsSteam Deck defaults adjusted for readability.
- +0/-0≈ 08mo ago
Experience / XP
FeatureXP · progression · LevelsEasier late-game progression in endless modes.
- +0/-0≈ 08mo ago
Medic: Experiment 21
FeatureMedic · Experiment 21 · GrenadesIncreases variability of grenade elements.
- +0/-0≈ 08mo ago
Main Menu
FeatureUI · Main Menu · Fade-inSmoother main menu loading.
- 🧰+0/-0≈ 08mo ago
Item combinations
ItemItems · BugfixItem synergy issues resolved in edge cases.
- +0/-0≈ 08mo ago
Loading screens
PerformancePerformance · Loadingsmoother loading experiences.
- +0/-0≈ 08mo ago
Reroll power-ups
FeaturePower-ups · RerollSmoother reroll workflow.
- +0/-0≈ 08mo ago
Decimal display
UIUI · DisplayCleaner stat readouts.
- +0/-0≈ 08mo ago
Enemy death animations
AnimationAnimations · EnemiesMore polished combat visuals.
- +0/-0≈ 08mo ago
Manual aim override
FeatureAiming · UIEasier aiming with manual override.
- ⚡+0/-0≈ 08mo ago
Skill tree costs
SkillSkills · UIClearer skill costs in tree.
- +0/-0≈ 08mo ago
Endscreen stats sorting
UIUI · EndscreenAccurate end-of-run stats after swaps.
- 🧰+0/-0≈ 08mo ago
Crowbar translation
ItemLocalization · ItemsCrowbar localized text corrected.
- ⚙️+0/-0≈ 08mo ago
Progress loss restoration
GeneralCloud Save · ProgressRecovery options communicated.
- ⚙️+0/-0≈ 09mo ago
Interface & UI
GeneralInterface · UI · HUDUI and readability refinements ease navigation and customization.
- ⚙️+0/-0≈ 09mo ago
System & Stability
GeneralPerformance · Stability · Cloud SaveSmoother startup behavior and fewer save issues.
- ⚙️+0/-0≈ 09mo ago
Environment: Visual & Effects
GeneralVisuals · Particles · PerformanceSmoother visuals with clearer enemy indicators.
- 🧰+0/-0≈ 09mo ago
Gameplay: Trusty Spanner
ItemTools · Melee · GadgetSlightly longer melee threat with Trusty Spanner.
- 🧰+0/-0≈ 09mo ago
Gameplay: Reserve Bench
ItemInventory · Item Fix · BugfixReserve Bench works reliably with Gold Medal equipped.
- ⚙️+0/-0≈ 09mo ago
Performance & Accessibility: Save time display
GeneralUI · Save SlotAccurate time display in Save Slot UI.
- ⚙️+0/-0≈ 09mo ago
New Features & Misc
GeneralQuality of Life · UIOverall polish and readability improvements.
- ⚙️+0/-0≈ 09mo ago
Cloud save / local save handling
GeneralSave · Cloud · BackupSafer save system with extra local backups reduces progress loss from cloud errors.
- ⚙️+0/-0≈ 09mo ago
User input / display
GeneralUI · Input · ControlsSmoother PC control for non-controller players.
- 🧰+0/-0≈ 09mo ago
Gem & Omnigeode items
ItemItems · Gems · FixesItems now function as intended when equipped.
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Top abilities tweaked
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Recent patches
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