General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorinterface lock
Applied a potential fix to prevent the UI from locking when selecting an area.
Potential fix for the interface locking on the SELECT AREA screen.
- ≈🎯Behaviordecontamination kill lock
Resolved an issue where being killed by the decontamination zone could leave the game in a locked state.
Fixed a lock that could happen when killed by the decontamination zone.
- ≈🐛Bug fixEngineer model
Engineer's character model no longer glitches occasionally during gameplay.
Fixed Engineer's model glitching occasionally.
- ≈📊NumericIce Turretdamage type—→Ice
Ice Turret now registers its damage as Ice type, ensuring correct interactions with resistances and vulnerabilities.
- ≈🎯Behaviorcrash prevention
Implemented multiple potential fixes and safeguards against crashes reported by players.
- ≈✨Newtooltip
Added a new tooltip for the Skip function showing Cash and HP gained from usage.
- ≈🛠QoLoptimization
Many additional optimization improvements and visual tweaks.
- ≈🛠QoLlocalization
Slight translation / language improvements.
- ≈🎯Behaviorachievement trigger—→Fixed Circular Decomposition achievement not triggering when all mummies in the circle are defeated
Circular Decomposition achievement now reliably unlocks when conditions are met.
- ≈🎯Behaviordamage numbers visibility—→Important event text information now remains visible when the Damage Numbers display is turned off
Event text remains visible even if damage numbers are hidden.
- ≈🎯Behaviorevents in victory state—→Events (abilities & explosions) should no longer stay active in the run's victory state / when dawn comes
Abilities and explosions no longer linger after win/dawn, avoiding post-victory artifacts.
- ≈🐛Bug fixaudio playback—→Fix for audio not playing correctly when unmuted in the options menu until a run is started or stopped
Audio starts correctly when unmuted, without requiring a run to begin or end.
- ≈🐛Bug fixslowing debuff—→Fix for slowing debuff effects not working correctly on enemies
Slowing debuffs now apply as intended to enemies.
- ≈📝Textlocalization—→Language & translation improvements
Translations and language strings updated for clarity.
- ≈🐛Bug fixmisc fixes—→Other minor fixes
Various small corrections to improve stability and polish.
- ≈🛠QoLmemory usage
Improved the game's system memory usage to enhance stability and performance.
- ≈🐛Bug fixshutdown error screen
Fixed error screens displayed when shutting down the game intentionally.
- ≈🛠QoLmisc UX
Various minor UX improvements and user experience tweaks.
- ≈🎯Behaviorgameplay difficulty—→Lowered
Overall difficulty toned down, including fewer projectile-spawning enemies to ease early and mid-game pressure.
Overall difficulty reduced across game modes, with fewer projectile-spawning enemies.
- ≈🎯BehaviorEndless mode scaling—→Reduced
Endless mode: Horde stat scaling reduced to further ease this game mode's challenge.
- ▲📊NumericHealth regeneration0 HP/s→5 HP/s HP/s
Health regeneration base (initial) increased to 5 HP per second for faster survivability.
- ▲📊NumericBase cash pickup300→400 $
Base cash pickup increased to $400, improving early income.
- ▲📊NumericBase specialization gain—→Increased by ~60%
Base specialization gains increased by around 60%, boosting progression pace.
- ▲📊NumericCash & specialization multiplier by difficulty1x/2x/3x→1x/1.5x/2x
Difficulty-based multipliers reduced to 1x/1.5x/2x, scaling down rewards slightly.
- ≈🐛Bug fixFeedback form
Fixed the in-game Feedback Form (F8) getting stuck after pressing the Submit button.
- ≈🐛Bug fixEnd screen
Corrected end-screen not displaying proper values and information after a run.
- ≈🐛Bug fixground clipping
Fixed character clipping issues where players could clip beneath ground or appear to walk in the air.
Issue: Characters could clip beneath terrain or walk in the air.
- ≈🐛Bug fixcontrol remapping text
Corrected display of Chinese characters in the control remapping panel for proper localization.
Issue: Chinese characters were not displayed correctly in the control remapping panel.
- ≈🛠QoLdisplay corrections
General display corrections across UI elements related to healthpack unlocks, crit display, and skill visuals.