Combat
一般Gameplay · Combat
1 パッチ最終変更 127mo ago▲ +1
勢力推移
上=バフ、下=ナーフアビリティにズーム:2アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▲🎯Behaviortarget prioritization
Improved target prioritization during combat for a smoother fighting experience.
Improved
- ≈🐛Bug fixSpecial Combo Takedownsinput binding
Special Combo Takedowns now correctly trigger with Quickfire Gadget binds if they were rebound.
Fixed