Logic System
一般Logic · Programming
1 パッチ最終変更 101mo ago▲ +3
勢力推移
上=バフ、下=ナーフアビリティにズーム:4アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ≈🎯BehaviorVariable dependent eventrestart behaviorcontinue/ignore→restart
Starting a variable dependent event that is already running will now restart the event, which may break some existing logic setups.
Prevents logic errors but breaks existing setups
- ▲🎯BehaviorInstant Transformexecution framedelayed→same frame
Instant Transform now occurs on the same frame it is called, improving timing precision.
Improved responsiveness
- ▲🐛Bug fixRepeat eventinfinite loop buginfinite→fixed
Fixed a bug where the Repeat event would continue infinitely if the count was set to an uneven number.
Bugfix for uneven counts
- ▲🐛Bug fixTransformEventdesyncslow desync→fixed
Fixed a bug where TransformEvents would slowly desync, especially during server lag spikes.
Network stability