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The Butcher’s Circus

マップButcher’s Circus · Multiplayer · Desync · Stability · Circus · Desyncs · Results Screen · Butcher's Circus · Results · Prestige · Visuals
3 パッチ最終変更 75mo ago≈ 0

勢力推移

上=バフ、下=ナーフ
0Jun 1, 2020Jun 18, 2020Jun 1, 2020 — Steam Build # 25546 - Butcher’s Circus Hotfix +0 / -0 (cum 0)Jun 2, 2020 — Steam Build # 25548 - Butcher’s Circus Hotfix +0 / -0 (cum 0)Jun 18, 2020 — Steam Build # 25563 - Butcher’s Circus Hotfix +0 / -0 (cum 0)
アビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ

パッチ履歴

    • OtherstabilityVarious fixes to improve the stability of the multiplayer and reduce desyncs

      Stability improvements for multiplayer in Butcher’s Circus and reductions in desync occurrences.

    • 🐛Bug fixserver check

      Resolved a server-side mismatch that could misreport enemy party data during Circus matches.

      Fixed an issue with an incorrect check occurring when comparing enemy party to info on the server.

    • 🐛Bug fixdesyncs

      Applied multiple fixes to reduce desyncs and disconnects, improving stability during Circus sessions.

      Implemented some fixes for several desyncs/disconnect issues.

    • 🐛Bug fixcorpses

      Results screen now shows the proper corpses for heroes after Circus matches.

      Heroes should have their correct corpses on results screen in the Circus.

    • 🎯Behaviorresults screen logicimproved

      Improved Results screen logic to help prevent players from getting stuck in an animation.

    • 🐛Bug fixPrestige results accuracymore accurate

      Fixed issues where Prestige results could become inaccurate after the second match or later since booting the game.

    • 🐛Bug fixMaxPrestige achievementFixed

      Fixed the MaxPrestige achievement so it should no longer falsely trigger.

    • 🎨Visualresults screen corpse visualsfixed

      On the results screen, opponent corpses now use their own visual variant instead of your heroes', eliminating visual errors for some.