The Butcher’s Circus
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈•Otherstability—→Various fixes to improve the stability of the multiplayer and reduce desyncs
Stability improvements for multiplayer in Butcher’s Circus and reductions in desync occurrences.
- ≈🐛Bug fixserver check
Resolved a server-side mismatch that could misreport enemy party data during Circus matches.
Fixed an issue with an incorrect check occurring when comparing enemy party to info on the server.
- ≈🐛Bug fixdesyncs
Applied multiple fixes to reduce desyncs and disconnects, improving stability during Circus sessions.
Implemented some fixes for several desyncs/disconnect issues.
- ≈🐛Bug fixcorpses
Results screen now shows the proper corpses for heroes after Circus matches.
Heroes should have their correct corpses on results screen in the Circus.
- ≈🎯Behaviorresults screen logic—→improved
Improved Results screen logic to help prevent players from getting stuck in an animation.
- ≈🐛Bug fixPrestige results accuracy—→more accurate
Fixed issues where Prestige results could become inaccurate after the second match or later since booting the game.
- ≈🐛Bug fixMaxPrestige achievement—→Fixed
Fixed the MaxPrestige achievement so it should no longer falsely trigger.
- ≈🎨Visualresults screen corpse visuals—→fixed
On the results screen, opponent corpses now use their own visual variant instead of your heroes', eliminating visual errors for some.