Rendering Engine
一般Performance · Graphics · DX11
1 パッチ最終変更 56mo ago▲ +1
勢力推移
上=バフ、下=ナーフアビリティにズーム:2アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▲🛠QoLTrack Surface Decal (TSD)DX11 drawPrim() calls—→Optimized
Optimized TSD rendering to reduce CPU bottlenecks, potentially increasing frame rates by up to 25% on some hardware.
Performance optimization
- ≈🐛Bug fixRubber Rendering
Fixed an issue where rubber appeared to be laid down heavily on grass surfaces.
Bugfix