Animals
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🐛Bug fixRopemovementfrozen→moving
Fixed a bug where animals would stop moving entirely while attached to a rope, restoring intended leading behavior.
- ≈🎯BehaviorAnimalUpdatePacketpacket limit—→Limited
Added a limit on the number of animals sent in a single update packet to improve network performance.
Added limit to animal updates
- ▲🐛Bug fixAnimal Zonesperformance
Resolved performance drops associated with animal zones.
Fixed performance issues
- ▲🐛Bug fixButcheringinventory interactionBroken→Fixed
Fixed an issue where animal corpses in the inventory could not be butchered.
Can now butcher in inventory
- ▲🐛Bug fixCar TrunkinteractionBroken→Fixed
Fixed the inability to retrieve animal corpses from vehicle trunks.
Can now retrieve corpses from trunk
- ≈🐛Bug fixRopesdurabilityUnbreakable→Breakable
Fixed a bug where ropes attached to animals would not break.
Ropes now break
- ≈🐛Bug fixspawning
Fixed animals spawning during trap checks and chickens disappearing in hutches after relogging.
bugfix
- ≈🐛Bug fixduplication
Fixed animal duplication bugs in inventory after relogging and within Livestock Trailers.
bugfix
- ≈🐛Bug fixpathfinding
Fixed animal pathfinding behavior after being dropped to the ground.
bugfix
- ▲🐛Bug fixcombat
Fixed the inability to kill small animals while holding them in hands and the inability to run over animals.
bugfix