PatchDiff
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General

一般System · Stability · Bugfixes · QoL · Modding · Engine
5 パッチ最終変更 4mo ago▲ +4

勢力推移

上=バフ、下=ナーフ
0+4Jan 23, 2025Mar 11, 2026Jan 23, 2025 — 42.1.1 UNSTABLE Released +1 / -0 (cum +1)Oct 2, 2025 — 42.12.1 UNSTABLE Hotfix Released +2 / -0 (cum +3)Dec 18, 2025 — 42.13.1 BETA HOTFIX Released +1 / -0 (cum +4)Mar 10, 2026 — 42.15.1 UNSTABLE HOTFIX Released +0 / -0 (cum +4)Mar 11, 2026 — 42.15.2 UNSTABLE HOTFIX Released +0 / -0 (cum +4)
アビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ

パッチ履歴

    • 🐛Bug fixusername loading

      Fixed crashes or failures to load the game for users with non-ASCII characters in their usernames.

    • 🐛Bug fixGlobalModDataPacket

      Resolved an issue with the GlobalModDataPacket to improve mod data handling.

    • 🐛Bug fixusername compatibility

      Fixed a crash preventing the game from loading for users with non-ascii characters in their usernames.

    • 🐛Bug fixEndurance recovery

      Fixed endurance recovery speed not changing while the character is seated.

      bugfix

    • 🐛Bug fixUI scaling

      Fixed Host Settings UI scaling issues on certain resolutions.

      bugfix

    • 🐛Bug fixinventory

      Fixed item duplication when dropping heavy backpacks or using 'extra option' on worn clothing while overencumbered.

      bugfix

    • 🐛Bug fixvehicles

      Fixed vehicles getting stuck in the air after collisions.

      bugfix

    • 🎯Behaviorroom visibilityBlacked outDisabled

      Disabled the visual system that blacked out unseen rooms while it is being reworked.

      Visual system change

    • 🐛Bug fixmodding APIFixed

      Fixed missing BodyLocationGroup and WeaponCategory enum exposures in Lua, restoring functionality for clothing and weapon mods.

      Clothing and Weapon enums

    • 🐛Bug fixgenerator toxicityStaticDynamic

      Fixed generators not updating toxic effects for player-made rooms when roofs are added or removed.

      Roof interaction

    • 🐛Bug fixclothing rippingInvertedCorrect

      Fixed an issue where ripping clean clothes gave dirty rags and vice versa.

      Clean/Dirty rags

    • 🐛Bug fixperformanceDropStable

      Fixed a performance drop occurring when player-made building code ran in cells without any buildings.

      Building code

    • 🐛Bug fixanimal trapsPersistent timerReset timer

      Fixed animal traps not resetting the internal timer when a new animal is caught.

      Trap reset

    • 🐛Bug fixroofs/basementsBuggedFixed

      Fixed issues with roofs not cutting away and basement buildings incorrectly combining with above-ground structures.

      Building visuals

    • 🐛Bug fixvehicle horns2 playsFixed

      Fixed a bug where vehicle horns would only play twice.

      Audio fix

    • 🐛Bug fixwine bottlesUnopenableOpenable

      Fixed the issue preventing players from opening bottles of wine.

      Item interaction

    • 🐛Bug fixsheet ropesInfinite loopFixed

      Fixed an infinite loop when calculating sheet rope capacity in underground areas.

      Underground ropes

  1. Jan 23, 2025·42.1.1 UNSTABLE Released+1
    • 🐛Bug fixteleportation

      Fixed bugs where teleporting while in a vehicle caused duplication or trapped players; players are now removed from vehicles first.

      bugfix

    • 🐛Bug fixcoordinates

      Fixed pathfinding, line-of-sight, and chunk loading issues occurring in negative world coordinates.

      bugfix

    • 🐛Bug fixanimations

      Fixed broken animations when holding one-handed knives.

      bugfix

    • 📊NumericstressHighLower

      Lowered base stress from trailer crash stories to reduce immediate aggression from Rams/Bulls.

      numeric

General balance history — Project Zomboid · PatchDiff