Graphics & Performance
一般Visuals · Optimization
1 パッチ最終変更 118mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に5タイプ
パッチ履歴
- ≈✨Newgrass displacement—→Added
Introduced an experimental option for grass displacement to improve visual immersion.
Added new grass displacement option (experimental, disabled by default).
- ≈🎨Visualcontact shadows—→Added
Improved view model visuals with contact shadows when AO is active.
Added contact shadows to view model when ambient occlusion is enabled.
- ≈🛠QoLterrain carving
Slight performance optimization for terrain carving.
Optimized terrain carving tests slightly.
- ≈🐛Bug fixwater system
Improved performance of the water system on maps without rivers.
Fixed water system performance on riverless maps.
- ≈🔁Reworkshader lodTerrain Quality→Shader Level
Decoupled Terrain Quality from shader LOD, moving the control to the Shader Level setting.
Terrain Quality no longer affects shader lod; use Shader Level instead.