PatchDiff
ゲームニュース概要

Melee Combat

一般Combat · Melee · Movement · PvP
3 パッチ最終変更 17mo ago▲ +3

勢力推移

上=バフ、下=ナーフ
0+3Mar 31, 2016Jan 2, 2025Mar 31, 2016 — Devblog 104 +1 / -0 (cum +1)Dec 8, 2016 — Devblog 139 +2 / -0 (cum +3)Jan 2, 2025 — 11 YEARS STRONG +0 / -0 (cum +3)
アビリティにズーム:2アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ

パッチ履歴

  1. Jan 2, 2025·11 YEARS STRONG
    • 🔁Reworkdamage/range

      Primitiveアップデートにて、近接攻撃のダメージと射程の調整が行われます。

      今後のアップデート

  2. Dec 8, 2016·Devblog 139+2
    • 📊NumericSprintingblocking durationShorter s

      Reduced the time players are blocked from sprinting after a melee attack.

      Shorter sprint blocking duration when using melee

    • 🎯BehaviorSprintingblock triggerwindupstrike

      Sprinting is now blocked at the moment of impact rather than the start of the animation, making melee feel more responsive.

      Sprint block happens when melee strike happens instead of windup

  3. Mar 31, 2016·Devblog 104+1
    • 🔁Reworkhit detectionImproved

      Melee combat hit detection has been overhauled to be more accurate and reliable.

      Improved hit detection