PatchDiff
ゲームニュース概要

Performance

一般Engine · Optimization · Technical · FPS
4 パッチ最終変更 89mo ago▲ +10

勢力推移

上=バフ、下=ナーフ
0+10Jan 28, 2016Feb 8, 2019Jan 28, 2016 — Devblog 95 +2 / -0 (cum +2)Feb 18, 2016 — Devblog 98 +4 / -0 (cum +6)Jul 20, 2017 — Devblog 169 +0 / -0 (cum +6)Feb 8, 2019 — The Air Power Update +4 / -0 (cum +10)
アビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に5タイプ

パッチ履歴

  1. Feb 8, 2019·The Air Power Update+4
    • 🎯BehaviorFrame Rate

      Implemented iterative entity networking to fix frame rate drops when moving through the world.

      Iterative entity networking

    • 🎯BehaviorFrame Rate

      Added custom garbage collections to reduce stuttering during movement and combat.

      Custom garbage collections

    • 🎯BehaviorRespawn SpeedFull snapshotsDelta snapshots

      Server now sends delta snapshots instead of full snapshots when spawning, resulting in faster respawns.

      Faster spawning

    • 🎯BehaviorCPU UsageOptimized

      Optimized CPU usage for GunTraps, Autoturrets, and FlameTurrets.

      Turret optimization

    • 🛠QoLDisplay ModeWindowed/BorderlessFullscreen Exclusive

      Enabled Fullscreen Exclusive by default for potentially better performance.

      Default setting

  2. Jul 20, 2017·Devblog 169
    • 🛠QoLfoliage displacement

      Optimized how foliage reacts to movement, potentially improving FPS in forested areas.

      Optimized foliage displacement

    • 🛠QoLeffect lookup caching

      Improved the caching of effect lookups to reduce CPU overhead.

      Optimized effect lookup caching

  3. Feb 18, 2016·Devblog 98+4
    • 🎯Behaviorentity despawning stutterReduced

      Reduced stuttering when leaving networking groups by optimizing how entities despawn.

      neutral

    • 🔁Reworkbuilding model systemAdded

      Implemented a new conditional model system for buildings to improve performance and visual reliability.

      neutral

    • 📊Numericmesh batch refreshesFaster

      Optimized mesh batch refreshes to increase overall game fluidity.

      neutral

    • 🛠QoLbuilding skin loadingAdded

      Added placeholder geometry for buildings while skins are loading to reduce visual popping.

      neutral

  4. Jan 28, 2016·Devblog 95+2
    • OtherUnity Version5.3.2.p1

      Updated the game engine to Unity 5.3.2.p1 for better stability and performance.

      Engine update

    • 🎯BehaviorLODs

      Optimized LODs for Dungeons, Rocks, and Pumpkin plants to improve rendering performance.

      Optimization

    • 🎯BehaviorMemory Cache

      Implemented RPC, Network, and Save cache memory optimizations to reduce overhead.

      Optimization