PatchDiff
ゲームニュース概要

Plants

一般Farming · Survival · Economy
2 パッチ最終変更 114mo ago▲ +2

勢力推移

上=バフ、下=ナーフ
0+2May 19, 2016Jan 19, 2017May 19, 2016 — Devblog 111 +1 / -1 (cum 0)Jan 19, 2017 — Devblog 144 +2 / -0 (cum +2)
アビリティにズーム:2アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ

パッチ履歴

  1. Jan 19, 2017·Devblog 144+2
    • 🎨Visualgrowth visualsnappinggradual

      Plants now grow visibly over time instead of snapping instantly to the next growth stage.

      Visual improvement

    • NewcloningAdded

      Players can now take clones of plants, allowing for the propagation of specific genetics.

      New farming mechanic

    • 🔁ReworkgeneticsShared

      Plants now share genetics with their clones, enabling selective breeding for better yields.

      Genetic consistency

    • 🎨Visualplanting visualinvisibleseedling visible

      A small seedling is now always visible immediately after planting for better visual feedback.

      Clarity improvement

  2. May 19, 2016·Devblog 111+1-1
    • 📊Numericharvest windowIncreased

      Players have more time to harvest plants before they die, reducing waste.

      Increased time before death

    • 📊NumericHempyieldReduced

      Harvesting hemp while it is still small now yields less cloth.

      Reduced cloth when small