PatchDiff
ゲームニュース概要

Player

一般Combat · Character · Visuals · Movement · Survival · Base
5 パッチ最終変更 104mo ago≈ 0

勢力推移

上=バフ、下=ナーフ
0+1Jan 14, 2016Nov 2, 2017Jan 14, 2016 — Devblog 93 +0 / -0 (cum 0)Apr 28, 2016 — Devblog 108 +1 / -0 (cum +1)Jan 19, 2017 — Devblog 144 +0 / -0 (cum +1)Oct 19, 2017 — Devblog 182 +0 / -0 (cum +1)Nov 2, 2017 — Devblog 184 +0 / -1 (cum 0)
アビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に5タイプ

パッチ履歴

  1. Nov 2, 2017·Devblog 184-1
    • 🎯BehaviorrecoilStaticStance-based

      Added stance recoil; players are now less accurate when standing or moving compared to crouching.

      Accuracy penalty for movement

  2. Oct 19, 2017·Devblog 182
    • 🎯Behaviorfoot IK

      Player's feet now use Inverse Kinematics to align properly with surfaces.

    • 🎨VisualmodelUpdated

      Updated player models and player preview for better visuals.

  3. Jan 19, 2017·Devblog 144
    • 🎨VisualIronsightsvisibilityhiddenvisible

      Players can now see when other players are aiming down the ironsights of a weapon.

      Information clarity

  4. Apr 28, 2016·Devblog 108+1
    • 📊Numericstarting caloriesHigher

      Players now start with slightly higher calories, providing a small early-game survival boost.

      Slight increase.

    • 🔊Audioeat/drink soundsNew

      Added new sounds for eating and drinking.

      Audio update.

  5. Jan 14, 2016·Devblog 93
    • 🛠QoLvisibility

      White skinned players are now more apparent, improving visibility and reducing camouflage advantages.

    • 🎯BehaviorVoice ChatreceptionEnabledDisabled

      Players no longer receive voice chat while dead, reducing audio clutter during downtime.