PatchDiff
ゲームニュース概要

System

一般Optimization · Bugfixes · Graphics · Anti-Cheat · Network · UI · Performance · Engine
3 パッチ最終変更 105mo ago▲ +3

勢力推移

上=バフ、下=ナーフ
0+3Feb 5, 2016Oct 5, 2017Feb 5, 2016 — Devblog 96 +3 / -0 (cum +3)Jun 23, 2016 — Devblog 116 +0 / -0 (cum +3)Oct 5, 2017 — Devblog 180 +0 / -0 (cum +3)
アビリティにズーム:4アビリティ追跡中
変更タイプで絞り込み:この項目に6タイプ

パッチ履歴

  1. Oct 5, 2017·Devblog 180
    • 🛠QoLworld serializationImproved

      Improved world serialization file format and compression for better performance.

    • 🛠QoLwater map encodingImproved

      Improved the encoding of the water map.

    • 🐛Bug fixriver/lake drinkingBuggedFixed

      Fixed issues that prevented players from drinking water from rivers and lakes.

    • 🐛Bug fixvisualsBuggedFixed

      Fixed various visual bugs including invisible body shadows, vegetation ambient occlusion, ceiling shadows, and holosight motion blur.

  2. Jun 23, 2016·Devblog 116
    • 🐛Bug fixFlyhack Protectionfalse positives

      Fixed flyhack_protection 2 false positives that occurred when jumping on floating ice caps.

    • 🐛Bug fixMain Menuconnection

      Fixed issues encountered when connecting to a server directly from the in-game main menu.

    • OtherEACversionUpdated

      Updated Easy Anti-Cheat (EAC) to the latest version.

  3. Feb 5, 2016·Devblog 96+3
    • 🎯Behaviornetwork backend

      Optimized the network backend to improve overall server and client connectivity.

      Optimization

    • 📊Numericvideo memory overhead144 MB0 MB MB

      Reduced video memory overhead by 144 MB, potentially improving performance on lower-end GPUs.

      VRAM reduction

    • 🔁Reworkphysics APIUnity Physics API

      Updated remaining physics calls to the new Unity physics API for better stability and performance.

      Engine update

    • 🎯Behaviorgame trace code2 raycasts1 raycast

      Removed a worst-case second raycast in the game trace code to reduce CPU overhead.

      Optimization