Dedicated Server
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🐛Bug fixstability
ポート範囲、ソケット割り当て、およびSignサブシステムに関連するクラッシュを修正しました。
bugfix
- ≈🐛Bug fixsettingsincorrect→correct
Dedicated Serverの設定に誤った天候メニューが表示される問題を修正しました。
bugfix
- ▲🎯BehaviorTCP Reliable Messaging
ホストサーバーにおける同期ズレの問題を軽減するため、TCP実装にキープアライブメカニズムを追加しました。
- ▲🎯BehaviorCPU usage
Dedicated Serverにおける高いCPU使用率を軽減するための修正を実装しました。
高いCPU使用率に対する修正案。
- ▲🐛Bug fixsynchronization
ゲーム状態の一貫性を向上させるため、Dedicated Serverにおける同期ズレ問題の潜在的な原因に対処しました。
同期ズレ問題に対する修正案。
- ≈🐛Bug fixstability
プレイヤーがZiplineを装備解除した際に発生するサーバークラッシュの修正を実装しました。
bugfix
- ≈🐛Bug fixreplication
Conveyor Chain Replication Dataに関連するマルチプレイヤーでのクラッシュの可能性に対処しました。
bugfix
- ▲🐛Bug fixLoading ScreenInfinite→Fixed
Linuxサーバーでセーブ/ロードを繰り返した後に発生する無限ロード画面の問題を修正しました。
bugfix
- ▲🐛Bug fixStability
クライアントが接続されている状態でセーブデータを再読み込みした際に発生するクラッシュの修正を実装しました。
bugfix
- ≈🎯Behaviorport requirementsUDP only→UDP + TCP
バルクデータレプリケーションのため、従来のUDPポートに加え、TCPポート7777およびTCPポート27777の開放が必要になりました。
要件
- ≈•Othermax port value—→45535
現在のエラーハンドリングの制限により、ゲームポートの値は45535未満に設定する必要があります。
制限事項
- ▲🐛Bug fixserver stability
Windows Dedicated Serverにおいて、プレイヤーの切断後に動作が停止し、完全な再起動が必要になる問題を修正しました。
プレイヤー切断後のサーバーハングを修正
- ≈🎯Behaviorport binding
サーバーの安定性修正を促進するため、ポートバインディングのロジックを変更しました。予期しないネットワーク動作が発生する可能性があります。
ポートバインディングのロジックを更新
- ≈🛠QoLServer ManagerServer Options UI
Added a scroll bar to Server Options to prevent the 'Disable Seasonal Events' option from overlapping with description text.
UI Fix
- ▲🛠QoLoption visibilityconditional→always
Server Manager now always shows 'Hidden' options regardless of whether a save is loaded, allowing easier toggling of settings like 'Disable Seasonal Events'.
QoL
- ▲🐛Bug fixAPI bindingfailing→working
Fixed an issue where the Dedicated Server would shut down due to failing to bind the Server API.
Stability fix
- ≈🐛Bug fixGame Settings Resetnot resetting→resetting
Fixed Advanced Game Settings not being reset when creating a new game in certain scenarios.
Logic fix
- ▲🎯BehaviorQuery Port BindingCrash→Error
The server will now throw an error instead of crashing when unable to bind to a query port.
Prevent crash on port bind failure
- ▲🐛Bug fixSave UploadCrash→Fixed
Fixed a server crash that occurred when uploading a save file.
Fixed save upload crash
- ≈🐛Bug fixNobelisk GasPersistencePermanent→Disappearing
Fixed Nobelisk Gas clouds not disappearing on dedicated servers.
Fixed gas clouds on server
- ≈🐛Bug fixMap Markers and Stamps
Fixed a bug where Markers and Stamps placed on the map would disappear when reconnecting to a Dedicated Server.
Fixed disappearance on reconnect.
- ≈🐛Bug fixMap Markers and Stamps
Fixed an issue where Markers and Stamps were not saving properly on Dedicated Servers.
Fixed saving issues.
- ≈🐛Bug fixport bindingcrash→fixed
The server will no longer crash when unable to bind to a specific port.
Dedicated server should not crash anymore when it fails to bind to a port
- ≈🐛Bug fixsettings filecrash→default settings
Corrupted server settings files now trigger a fallback to default settings instead of crashing the server.
Fixed a crash that may happen if the server settings file is corrupted
- ≈✨Newcrash reporting—→Added
Dedicated servers now automatically send crash reports to developers; this can be disabled manually via Engine.ini.
Automatic crash logs
- ≈🎯Behaviorpacket routingEnabled→Disabled
Packet routing is now automatically disabled when multihome is enabled to resolve incompatibility issues.
Multihome incompatibility
- ≈✨Newcrash reporting—→Added
Dedicated servers now automatically send crash reports to developers, with a manual override available via Engine.ini.
Automatic crash reports are now enabled by default for dedicated servers.
- ≈🎯Behaviorseasonal events—→Toggleable
Server administrators can now disable seasonal events using the FG.DisableSeasonalEvents 1 command or launch option.
Added command to disable seasonal events.
- ≈🎯BehaviorCrash Report Client—→Manual Toggle
Added a method to disable automatic crash report sending via Engine.ini until a GUI toggle is implemented.
Configuration
- ≈🎯BehaviorSeasonal Events—→Disable Command
Introduced the 'FG.DisableSeasonalEvents 1' console command and launch option to disable seasonal events on dedicated servers.
Configuration
- ≈🎯Behaviorcrash reporting—→Manual Toggle
Added a method to disable automatic crash report sending via the Engine.ini file while a GUI toggle is pending.
Configuration
- ≈🎯Behaviorseasonal eventsEnabled→Disableable
Introduced the FG.DisableSeasonalEvents 1 command and -DisableSeasonalEvents launch option to turn off seasonal events on dedicated servers.
Command/Launch Option
- ≈✨Newcrash reporting—→Added
Introduced a method to disable automatic crash report sending via Engine.ini for dedicated servers.
manual toggle
- ≈✨Newseasonal events—→Added
Added the ability to disable seasonal events using the console command 'FG.DisableSeasonalEvents 1' or the launch option '-DisableSeasonalEvents'.
command/launch option
- ≈🎯Behaviorcrash report sendingEnabled→Configurable
Dedicated servers now automatically send crash reports; this can be disabled manually via the Engine.ini file.
- ≈🎯Behaviorseasonal events toggle—→Added
Added the console command 'FG.DisableSeasonalEvents 1' to disable holiday content on dedicated servers.
- ≈🎯BehaviorCrash Reportingautomatic logsEnabled→Optional
Introduced a method to disable automatic crash report sending via the Engine.ini file while a GUI toggle is being developed.
- ≈🎯BehaviorServer PollingfrequencyHigh→3/sec Hz
Server state is now polled less frequently by clients to reduce network load and avoid DDOS-like behavior.
Reduced load and DDOS-like behavior.
- ▲🎯BehaviorDNS LookupstorageStored→Dynamic
Clients now perform DNS lookups every time they start up instead of storing them, improving support for Dynamic DNS.
Better support for Dynamic DNS.
- ▲✨Newnetwork protocolIPv4→IPv6
Added IPv6 support for dedicated servers.
IPv6 support
- ▲🐛Bug fixRebar Gunstability
Potentially fixed a crash occurring when using the Rebar Gun on dedicated servers.
crash fix
- ▲🐛Bug fixNobelisk/Snowballsfunctionalitybroken→fixed
Fixed Nobelisks and Snowballs not working correctly on dedicated servers.
server fix
- ▲🐛Bug fixUIconnection display
The UI now properly displays when new connections are established.
connection UI