General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixinput blocking
プレイヤーの入力が予期せずブロックされる様々な問題を修正しました。
- ≈🐛Bug fixstability
Locomotiveを解体する際に発生していたクラッシュを修正しました。
bugfix
- ≈🐛Bug fixstability
Rain Occlusionに関連するクラッシュに対する暫定的な修正を実装しました。
bugfix
- ≈🐛Bug fixUI visibility
ビルドメニューからFICSIT Materialが消えていた問題を修正しました。
bugfix
- ≈🐛Bug fixgame state
乗り物に乗った状態でマップ外に落下した際に発生していたソフトロックを修正しました。
bugfix
- ≈🐛Bug fixTrain Stationfilter visibility
Train Stationの時刻表の積み込み/積み下ろしフィルターにおいて、Unpacked fluidsが正しく表示されるようになりました。
bugfix
- ≈🐛Bug fixstability
Dedicated Server、ゲーム後半のマルチプレイヤー参加、およびセーブデータの読み込み(パスノード/SubObjectプロパティ)に関連する複数のクラッシュを修正しました。
bugfix
- ▲🐛Bug fixsave data
バージョン1.2に読み込む際、古いセーブデータのカスタムマップマーカーが消去される問題を修正しました。
bugfix
- ≈🎯Behaviorinventory
イントロシーケンスをスキップすると手持ち/インベントリスロットが余分に付与され、その後のMAM/Hard Driveのアンロックが機能しなくなるバグを修正しました。
bugfix
- ▲🎯Behaviorradiation
インベントリの整理や放射性資源の削除後も放射能が持続する問題に対する暫定的な修正を実装しました。
bugfix
- ≈🐛Bug fixcrash reporter
特定の状況下でクラッシュレポーターに大量のログスパムが発生していた内部的な問題を修正し、クラッシュ分析の精度を向上させました。
- ≈✨Newplatform availability—→PS5, Xbox
SatisfactoryがPlayStation 5およびXboxコンソールで正式にリリースされました。
コンソールリリース
- ≈•Othercommunity event—→FICSMAS
現在、コミュニティ参加型のFICSMASコンペティションが開催されています。
コンペティション
- ▲🐛Bug fixmemory usage
ブループリントの自動接続やホログラムの切り替え時に発生していたUobjectのクラッシュとメモリリークを修正し、長時間のプレイにおける深刻なパフォーマンス低下とメモリ不足によるクラッシュを防ぎます。
bugfix
- ≈🔁ReworkSpline CollisionExperimental→Stable
Spline Collisionのリファクタリングが安定し、すべてのプレイヤーが利用可能になりました。これにより、オブジェクトとスプラインの相互作用が改善されます。
Spline Collisionのリファクタリングが実験的ブランチからメインゲームへ移行されました。
- ▲🛠QoLSteam Deck Support
Steam Deckでの体験を向上させ、公式の検証済みステータス取得に向けた一連の修正と改善を実装しました。
Steam Deck向けの様々な修正と改善。
- ≈🐛Bug fixBug Fixes
ゲーム全体の安定性を向上させるため、その他のバグ修正を適用しました。
一般的なバグ修正。
- ▲🐛Bug fixUI Performance
Epic Games Launcherを使用しているプレイヤーにおいて、UIを開く際のパフォーマンス問題とフリーズを解決しました。
Epic Games LauncherでのUI操作時のフリーズを修正。
- ≈🐛Bug fixAchievement
実績「Let's see what's out there」が、英語以外の言語を使用しているプレイヤーでも正しくトリガーされるようになりました。
実績「Let's see what's out there」を修正。
- ▲🐛Bug fixStability
ブループリントの自動接続コンベアベルトに関連するクラッシュ、およびクライアント・サーバー間のアイテム同期中のヌルポインタエラーを修正しました。
ブループリントとアイテム同期のクラッシュを修正。
- ≈🔁ReworkSpline Collision
Conveyor Belts、Pipelines、HypertubesにおけるSpline Collisionの処理をリファクタリング。メモリとパフォーマンスを最適化するため、プレイヤーが近くにいる時のみ衝突判定が有効になるように変更。
- ≈🐛Bug fixAchievements
英語以外の言語設定でプレイしているプレイヤーにおいて、実績「Let’s see what’s out there」が解除されない問題を修正。
- ≈🐛Bug fixStability
1.1 Experimental期間中にブループリントの自動接続機能で作成されたConveyor Beltsを含むセーブデータを読み込む際に発生するクラッシュを修正。
- ≈🐛Bug fixStability
クライアントとサーバー間でのアイテム取得の不一致に関連するヌルポインタクラッシュを修正。
- ≈🛠QoLElevADAsubtitle timings
ElevADAメッセージの字幕タイミングを改善し、物語の流れをスムーズにしました。
ElevADAメッセージの字幕タイミングを改善
- ▲🎯BehaviorUI function calls
静的UI関数呼び出しを最適化し、パフォーマンスを向上させました。
静的UI関数呼び出しを最適化
- ≈🐛Bug fixWelcome ScreenappearanceEvery launch→Correct
Steamユーザーにおいて、起動のたびにウェルカム画面が表示される問題を修正しました。
bugfix
- ≈🐛Bug fixSession Settingsfocus
EOSから切断されている状態でセッション設定やタイプを変更した際にフォーカスが失われる問題を修正しました。
bugfix
- ≈🛠QoLLocalizationtranslation quality
コミュニティ翻訳を更新し、複数の欠落していたローカライズ文字列を修正しました。
quality
- ≈🐛Bug fixInvert Mouse
キーボード/マウスおよびコントローラーでマウスの上下反転が正しく機能しない問題を修正。
- ≈🐛Bug fixCamera Shake
イントロをスキップした際に、イントロのカメラシェイクが継続してしまう問題を修正。
- ≈🐛Bug fixStability
ReliableMessagingに関連する複数のクラッシュに対する暫定的な修正を実装。
- ≈🐛Bug fixmemory usage
長時間のプレイ中にオブジェクト制限に関連してクラッシュを引き起こしていたメモリリークを修正しました。
メモリリークの修正
- ▲✨NewHUD—→Added
Tキーを押すことで、すべての乗り物に乗車中にHUDを非表示にする新しいオプションを追加しました。
乗り物内でTキーを押すと切り替え。
- ≈✨NewElevator Music—→Added
エレベーターのBGMローテーションに「Ode to the Elevator」という新しい楽曲を追加しました。
新曲「Ode to the Elevator」を追加。
- ≈🐛Bug fixStability
マルチプレイヤーのクライアントおよびセーブデータの読み込みに影響を与える複数の重大なクラッシュを解決しました。
看板のホログラム、線路の分岐器、スプリッター/マージャーに関連するクラッシュを修正。
- ≈🛠QoLInvert Look
マウスの「視点反転(Invert Look)」オプションをコントロールメニューに復元しました。
quality
- ≈🐛Bug fixMultiplayer Stability
マルチプレイヤーにおいて、カラープリセットの更新やクライアント読み込み中のホストホログラムに関連するクラッシュの可能性に対処しました。
bugfix
- ≈🐛Bug fixDedicated Server Stability
専用サーバーにおけるReliable Replicationに関連するクラッシュの可能性を修正しました。
bugfix
- ≈✨NewHelmets—→Added
Elevatorの動画で紹介された新しいヘルメットがゲーム内で利用可能になりました。
new
- ≈🛠QoLHUB
The HUB has been improved for better usability.
- ▲🐛Bug fixstartup crash
Fixed a crash on startup for lower spec GPUs, removing the need to use the -dx11 launch command.
bugfix
- ▲🛠QoLperformance
Implemented various performance optimizations and general crash fixes.
optimization
- ≈✨NewVoice Chat Detection—→Added
Added a new audio setting that reduces game volume when microphone or external application input is detected.
new setting
- ≈✨Newlocalization—→Thai
Added Thai language back into the game via community translations.
language update
- ≈🐛Bug fixCompassLTR→RTL
Fixed an issue where Compass labels in Right-To-Left languages were displayed as Left-To-Right.
bugfix
- ≈🎯Behaviormod compatibility
Plugin errors on launch are caused by outdated mods; users are advised to update all mods to 1.0 versions.
known issue
- ≈🎯Behaviormouse sensitivity
Investigating sluggish mouse movement when V-Sync is enabled; players are recommended to disable V-Sync as a temporary fix.
investigating
- ≈🎯Behaviorstarting tierTier 2→Tier 0/1
Dedicated servers are incorrectly starting players at Tier 2; developers are working to restore the Tier 0/1 progression.
investigating
- ≈🎨VisualGas Pillar VFXLingering smoke→Fixed
Fixed a visual bug where smoke effects from Gas Pillars would linger indefinitely.
Bugfix
- ≈🎯BehaviorDedicated Server Tier SkipTier 2 start→Investigating
Investigating an issue where players on dedicated servers skip Tier 1 and start at Tier 2.
Known Issue
- ≈🎯BehaviorFrame GenerationOn→Off
Disabled Frame Generation by default; it can now be manually enabled in options.
numeric
- ≈🎯BehaviorMouse SmoothingOn→Off
Disabled Mouse Smoothing by default.
numeric
- ≈🐛Bug fixMultiplayer Sync
Fixed various multiplayer issues including Toilet item visibility, Power Pole customization, and Wall upgrading.
numeric
- ≈🐛Bug fixStability
Resolved multiple crashes related to Nobelisks, Hypertubes, loading saves with vehicles/drones, and closing the game.
Crash fixes
- ≈📝TextLocalization—→Updated
Updated community translations, with Turkish and Vietnamese now fully translated.
Community translations
- ≈•OtherInstallation—→Known Issue
Identified issues with 1.0 downloads and .exe launch errors; recommended fix is verifying game files.
Download/EXE errors
- ≈•OtherGraphics—→Known Issue
Investigating white static effect on certain AMD GPUs; suggested workaround is using -dx11 or disabling FSR.
AMD Radeon 5000 static effect
- ≈🎯Behaviormods
Mods are currently incompatible with version 1.0 and should be disabled or deleted.
Plugin errors
- ≈🐛Bug fixrewards
Early Access rewards (Helmet, Build Gun, Trinket) are currently missing for EGS users; a fix is in progress.
EGS Early Access rewards
- ≈🎯Behaviorvisuals
AMD Radeon 5000 series GPUs may see white static; suggested workarounds include disabling upscaling or using -dx11.
White static effect
- ≈🎯Behaviorinput
Investigating sluggish mouse movement when V-Sync is enabled.
Mouse sluggishness
- ≈🎯Behaviorprogression
Players on dedicated servers are incorrectly starting at Tier 2; developers are working to restrict this to the intro sequence.
Dedicated Server Tier skip
- ▲🐛Bug fixChainsawstability
Fixed a crash that occurred when chainsawing certain types of foliage.
bugfix
- ▼✂️RemovedPhoto Modehigh-res screenshotsBroken→Removed
Removed high-res screenshot functionality in photo mode as it was causing crashes.
stability
- ≈🎯Behaviorboot time
The first boot after the update will be very slow, though subsequent boots should return to normal speed.
- ≈🐛Bug fixquit behavior
Addressed an issue where the game may hang upon quitting.
- ≈🎯Behavioranimation tick reduction
Factory animation tick reductions may be slightly too aggressive, potentially affecting visual smoothness.
- ≈🛠QoLTSR Anti-Aliasing
TSR can cause visual flickering on conveyor belts; a console command (r.TSR.ShadingRejection.Flickering 0) is provided to alleviate this at the cost of AA quality.
- ≈🎯BehaviorAnimation Tick
Factory animation tick reductions may be too aggressive, potentially affecting visual smoothness.
Performance
- ≈🐛Bug fixApplication Stability
The game may hang upon quitting.
Stability
- ≈🎯Behaviorboot time
The first time booting the game after this update will be very slow.
Slow first boot
- ≈🐛Bug fixquit behavior
Known issue where the game may hang upon quitting.
Hanging on quit
- ≈🎯Behavioranimation ticks
Factory Animation tick reductions may be slightly too aggressive.
Aggressive reduction
- ≈🐛Bug fixfoliage respawn
Fixed an issue where foliage would respawn infinitely for clients.
neutral
- ≈🐛Bug fixstability
Implemented various crash fixes and addressed a legacy issue to improve game stability.
neutral
- ▲🎯Behavioritem pickup—→Added
Players can now pick up dropped items even when they are located inside resource nodes.
neutral
- ≈🐛Bug fixquit behavior
Addressed an issue where the game could hang upon quitting.
neutral
- ≈🐛Bug fixquit behavior
Addressed an issue where the game could hang upon quitting.
stability
- ≈🎯Behavioranimation tick reduction
Adjusted factory animation tick reductions which were previously too aggressive.
performance
- ≈🛠QoLTSRconveyor belt visuals
Provided a console command (r.TSR.ShadingRejection.Flickering 0) to alleviate flickering on conveyor belts caused by TSR.
visual glitch
- ≈🎯Behaviorboot time
Noted that the first boot after the update may be very slow.
initialization
- ≈🎯Behaviorconnectivity
Improved EOS and Multiplayer connectivity to reduce connection issues.
- ≈🐛Bug fixstability
Implemented various crash fixes to improve overall game stability.
- ≈🛠QoLFSR
Improved FSR performance and visual quality.
- ≈🐛Bug fixquit behavior
Addressed an issue where the game may hang upon quitting.
- ≈🎯BehaviorAnimation Tick
Factory animation tick reductions may be too aggressive, potentially affecting visual smoothness.
- ≈🐛Bug fixsave system
Fixed a critical issue where players were unable to save the game in certain cases.
bugfix
- ≈🐛Bug fixstability
Implemented various crash fixes to improve overall game stability.
bugfix
- ≈🎯Behaviorboot time
The first boot after the update may be very slow, though subsequent boots will return to normal.
behavior
- ≈🐛Bug fixquit behavior
Addressed an issue where the game could hang upon quitting.
bugfix
- ≈🎯Behavioranimation ticks
Factory animation tick reductions may be slightly too aggressive, potentially affecting visual smoothness.
behavior
- ≈🛠QoLTSR Anti-Aliasing
TSR may cause visual flickering on conveyor belts; a console command (r.TSR.ShadingRejection.Flickering 0) is provided as a workaround.
quality
- ≈✨NewUpscaling Method—→FSR 2
Added support for FSR 2 upscaling to improve performance and visual quality.
Added FSR 2 support
- ≈🎯BehaviorEOS SDKUnknown→1.15.5
Downgraded EOS SDK binaries to version 1.15.5 for consistency with header files.
Downgraded SDK
- ≈🐛Bug fixRailway SignalsVisualization
Fixed a crash occurring for clients when visualizing Railway Block/Path Signals.
Fixed crash
- ≈🐛Bug fixConveyor BeltsConnection
Resolved a crash related to conveyor belt connections.
Fixed crash
- ≈🐛Bug fixPipelinesHologram
Fixed an issue where the first hologram of a Pipeline would display incorrectly.
Fixed visual bug
- ≈🛠QoLSave SystemLogging—→Added
Added additional logging to help diagnose failures when players are unable to write save files to their computer.
Improved debugging
- ≈🐛Bug fixPillarsColoring
Fixed an issue where coloring on pillars was not working correctly.
Fixed visual bug
- ≈📝TextLocalizationTranslations—→Updated
Updated all languages with the latest translations and updated community credits.
Text update
- ≈🎯BehaviorVRAM
Major performance loss is currently known to occur when the system runs out of VRAM.
Known issue
- ≈🐛Bug fixQuit Process
Fixed an issue where the game could hang upon quitting.
Bugfix
- ≈🎯BehaviorVRAM Usage
Addressed major performance loss occurring when the system runs out of VRAM.
Performance
- ≈🎯BehaviorFactory Animation Tick
Adjusted factory animation tick reductions that were previously too aggressive.
Optimization
- ≈🎯BehaviorInitial Boot Time
Noted that the first boot after the update may be very slow, but subsequent boots will return to normal.
Performance
- ≈🐛Bug fixcharacter assignment
Fixed an issue where players were assigned a new character upon loading a save, causing their original character to appear as an offline entity.
Fixed
- ▲🎯Behavioroffline mode—→Automatic
Offline mode now automatically starts if online authentication is unavailable or incomplete, removing the need for a popup.
QoL
- ≈🐛Bug fixquit behavior
Addressed an issue where the game could hang upon quitting.
Known Issue
- ≈🎯BehaviorVRAM performance
Identified major performance loss when running out of VRAM while using Lumen.
Known Issue
- ≈🎯Behavioranimation tick rate
Adjusted factory animation tick reductions which were previously too aggressive.
Tuning
- ≈🔁ReworkEngine Version5.1→5.2.1
Upgraded the game engine to version 5.2.1 for improved stability and performance.
Engine Upgrade
- ≈🔁ReworkOnline Integration—→Reworked
Complete rework of Online Integration and Epic Online Services (EOS) to improve crossplay functionality.
Online Rework
- ≈🎯BehaviorBoot Time
The first time booting the game after this update will be significantly slower than usual.
First boot slow
- ≈🐛Bug fixQuit Behavior
Known issue where the game may hang upon quitting.
Hanging on quit
- ≈🎯BehaviorVRAM Performance
Major performance loss occurs when running out of VRAM while using Lumen.
Lumen VRAM loss
- ≈🎯BehaviorAnimation Ticks
Factory animation tick reductions may be slightly too aggressive, potentially affecting visual smoothness.
Aggressive reduction
- ≈🐛Bug fixSignsdisplay
Fixed an issue where Signs were not displaying properly in Multiplayer sessions.
Multiplayer fix
- ≈🎯Behaviorboot time
The first boot after the update will be very slow, though subsequent boots should return to normal.
First boot slow
- ≈🐛Bug fixquit behavior
Addressed an issue where the game could hang upon quitting.
Game hang
- ≈🎯BehaviorVRAM performance
Identified major performance loss occurring when the system runs out of VRAM.
VRAM loss
- ≈🎯BehaviorFactory Animationtick rate
Factory Animation tick reductions may be slightly too aggressive, potentially affecting visual smoothness.
Aggressive reduction
- ≈🐛Bug fixTSRvisuals
TSR can cause visual issues with conveyor belts; a console command (r.TSR.ShadingRejection.Flickering 0) is provided as a workaround.
Conveyor belt flickering
- ≈🐛Bug fixSignsvisibility
Signs may still not display properly for clients; a fix is planned for early next week.
Known issue
- ≈🎯Behaviorboot time
The first boot of the game after the update may be very slow.
Known issue
- ≈🎯Behaviorquit behavior
The game may hang upon quitting.
Known issue
- ≈🎯BehaviorVRAM performance
Major performance loss occurs when the system runs out of VRAM.
Known issue
- ≈🎯BehaviorFactory Animationstick rate
Animation tick reductions may be too aggressive, potentially affecting visual smoothness.
Known issue
- ≈🐛Bug fixquit behavior
The game may hang upon quitting.
known issue
- ≈🎯BehaviorVRAM performance
Major performance loss occurs when the system runs out of VRAM.
known issue
- ≈🎯BehaviorFactory Animationtick reduction
Animation tick reductions may be too aggressive, potentially affecting visual smoothness.
known issue
- ≈🛠QoLTSRconveyor visuals
TSR can cause flickering on conveyor belts; a console command (r.TSR.ShadingRejection.Flickering 0) is provided to alleviate this.
workaround
- ≈🎯Behaviorboot time
The first time booting the game after the update will be very slow, though subsequent boots should return to normal.
- ≈🎯Behaviorstability
The game may occasionally hang upon quitting.
- ≈🎯BehaviorVRAM performance
Major performance loss occurs when the system runs out of VRAM.
- ≈🎯Behavioranimation tick
Factory Animation tick reductions may be slightly too aggressive, potentially affecting visual smoothness.
- ≈🎯Behaviorgame launch
The first boot of the game after the update will be very slow, though subsequent boots should return to normal speed.
- ≈🐛Bug fixquit process
Addressed an issue where the game may hang upon quitting.
- ≈🎯BehaviorVRAM performance
Identified major performance loss occurring when the system runs out of VRAM.
- ≈🎯BehaviorFactory Animation tick
Adjusted Factory Animation tick reductions which were previously too aggressive.
- ≈🛠QoLTSR AntiAliasing
TSR may cause visual flickering on conveyor belts; a console command (r.TSR.ShadingRejection.Flickering 0) is provided as a workaround.
- ≈🎯Behaviorboot speed
The first time booting the game after the update will be very slow, though subsequent boots should return to normal.
- ≈🐛Bug fixstability
The game may hang upon quitting.
- ≈🎯Behaviorperformance
Major performance loss occurs when the system runs out of VRAM.
- ≈🎯Behavioranimation tick
Factory Animation tick reductions may be slightly too aggressive.
- ≈🐛Bug fixGlobal Illumination
Global Illumination may appear blank if Cinematic was used previously; can be fixed by using 'Reset to Default' in video settings.
- ▲🎯Behaviorperformance
Implemented various optimization improvements to enhance game performance.
optimization
- ≈🎯BehaviorGlobal Illumination
Known issue: Global Illumination option may appear blank for users who previously used Cinematic settings; can be fixed via 'Reset to Default'.
known issue
- ≈🎯Behaviorboot time
The first boot of the game after the update will be very slow, though subsequent boots should return to normal.
- ≈🐛Bug fixstability
Fixed or identified an issue where the game may hang upon quitting.
- ≈🎯BehaviorVRAM performance
Major performance loss occurs when the system runs out of VRAM.
- ≈🎯Behavioranimation tick
Factory Animation tick reductions may be slightly too aggressive.
- ≈🎯Behaviorrenderer
Provided launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to force specific renderers for players experiencing DX12 incompatibilities.
- ≈🎯Behaviorrenderer options
Added specific launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to bypass DX12 incompatibilities when loading saves or launching.
- ≈🛠QoLgame files
Players are advised to verify the integrity of game files via Steam or Epic Games Store to resolve launching or unexpected behavior issues.
- ≈🐛Bug fixbelt overflow
The team is currently investigating and working on fixes for items overflowing from containers or Smart/Programmable Splitters on belts.
- ≈🎯Behaviorrenderer
Provided launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to force specific renderers for players experiencing DX12 incompatibility or crashing.
- ≈🎯BehaviorBlueprint snapping
Blueprint snapping on foundations is currently bugged; players are advised to hold the CTRL key as a temporary workaround.
- ≈🐛Bug fixBelt overflow
Investigating remaining issues where items on belts overflow from containers or Smart/Programmable Splitters.
- ≈🎯Behaviormod compatibility
Existing mods may require updates or uninstallation following this patch to prevent instability.
- ≈🎯Behaviorrenderer compatibility
Provided launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to resolve DX12 incompatibility issues during launch or save loading.
- ≈🐛Bug fixgame stability
General bugfixes implemented to improve overall game stability.
- ≈🎯Behaviorbelt overflow
Items on belts may still overflow from containers or Smart/Programmable Splitters; the team is currently working on a fix.
- ≈🛠QoLgame files
Recommended verifying integrity of game files on Steam or Epic to resolve unexpected behavior after the update.
neutral
- ≈🐛Bug fixbelt overflow
Acknowledged ongoing issues where items on belts overflow from containers or Smart/Programmable Splitters; a fix is in progress.
neutral
- ≈🎯Behaviorrenderer
Provided launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to force specific renderers for players experiencing crashes or loading issues with DX12.
neutral
- ≈🎯Behaviorrenderer
Provided launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to resolve DX12 incompatibility issues during launch or save loading.
Workaround
- ≈🎯Behaviorrenderer
Added launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to force specific renderers for players experiencing DX12 incompatibilities.
- ≈🎯Behaviormods
Mods may require updates or uninstallation to maintain compatibility with the new patch.
- ≈🎯BehaviorrendererDX12→DX11/DX12/Vulkan
Provided launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to force specific renderers for players experiencing launch or save-loading issues.
- ≈🐛Bug fixinteraction
Resolved a major issue that blocked interaction with multiple buildable objects in certain scenarios.
Fixed a bug where players could not interact with various buildables unless some were dismantled.
- ≈🛠QoLgame files
Players are advised to verify the integrity of game files via Steam or Epic Games Store to resolve unexpected behavior or launch issues.
Verification
- ≈🎯BehaviorrendererDX12→DX11/DX12/Vulkan
Added specific launch options (-d3d11, -DX11, -d3d12, -DX12, -vulkan) to allow players to force a specific renderer if DX12 causes crashes or loading failures.
Launch Options
- ≈📝TextLocalization—→Updated
Updated all languages with the latest translations and updated community translator credits.
Translation updates
- ≈🐛Bug fixstability
Resolved a critical no-callstack crash related to the navmesh to improve game stability.
Fixed a crash related to the navmesh that lacked a callstack.
- ≈🐛Bug fixEquipmentanimations
Fixed wonky animations that occurred when switching equipment in multiplayer mode.
Bugfix
- ≈🐛Bug fixValvestextbox limitnone→limited
Valves now have a character limit on their textboxes to prevent UI overflow.
Bugfix
- ≈🛠QoLicons—→Updated
Updated icons for Update 6 related content and various other general icons for better clarity.
UI Update
- ▼🎯Behaviorrespawn radius—→Reduced
Reduced the radius of factory buildings that prevent creatures from respawning, potentially allowing more enemies near bases.
Creature spawn restriction
- ≈🐛Bug fixstability
Fixed several crashes related to Hatchers on dedicated servers and DroneAction.
Crash fixes
- ≈🎨Visualskybox—→Updated
Added new visual elements to the skybox and fixed low-spec skybox issues.
Visual update
- ▲🛠QoLcreature warning—→Modified
Creature warnings now appear for a shorter time, in a new position, and only reappear after leaving a combat encounter.
UI timing and position
- ≈🐛Bug fixstability
Fixed a potential crash occurring during manual saving or auto-saving introduced in CL 198647.
- ≈🐛Bug fixstability
Resolved potential crashes related to creature actions and the unstuck mechanism.
bugfix
- ≈🐛Bug fixplayer crates
Fixed an issue where empty player crates lingered in the world and caused interaction errors.
bugfix
- ≈🐛Bug fixstability
Resolved two crashes triggered by creature actions.
Fixed two crashes related to Creature actions
- ▲🐛Bug fixSpore Flowersdestructibilityindestructible→destructible
Spore Flowers can now be destroyed as intended.
Fixed Spore Flowers not being destructible
- ≈🐛Bug fixPlayer Crateinput locklocked→fixed
Interacting with Player Crates no longer causes player input to lock up.
Fixed interacting with a Player Crate locking player input
- ≈🐛Bug fixPlayer Cratecleanuppersistent→disappear
Player Crates now correctly disappear once they have been emptied.
Fixed Player Crates not disappearing after being emptied
- ≈🐛Bug fixPath/Block signals
Fixed various old and new issues related to Path and Block signals to improve logistics stability.
bugfix
- ≈🎯BehaviorDedicated Server Crash Reports
Added a manual method via Engine.ini to disable automatic crash report sending for dedicated servers.
quality
- ≈🎯BehaviorPacket Routing—→Disabled
Packet routing is now automatically disabled when multihome is enabled due to incompatibility.
behavior
- ≈•OtherEngine Version—→4.26.2
Upgraded the game engine to version 4.26.2 for improved stability and performance.
upgrade
- ≈✨NewAccount LinkingEOS Unlinking—→Added
Added the ability for Steam users to reset and unlink their Epic Online Services (EOS) accounts manually.
new feature
- ≈🐛Bug fixDedicated Serverscrash reporter
Fixed the Dedicated Server crash reporter to function properly.
bugfix
- ≈🐛Bug fixVulkan Renderer
Fixed a crash occurring when exiting the game while using the Vulkan renderer.
bugfix
- ≈🛠QoLrenderer
Provided launch options (d3d11, d3d12, vulkan) to resolve game launch or save loading issues caused by DX12 incompatibility.
DX11/DX12/Vulkan
- ≈✨Newcrash reporting—→Added
Dedicated servers now automatically send crash reports to developers by default, with a manual opt-out method via Engine.ini.
Dedicated Server
- ≈🎯Behaviorpacket routing—→Disabled
Packet routing is now automatically disabled when multihome is enabled to resolve incompatibility issues.
Multihome
- ≈🐛Bug fixLocalization
Fixed Esperanto language support and updated all languages with the latest translations and credits.
Esperanto fix and general updates.
- ≈🎯BehaviorDedicated Server Logs
Dedicated server crash reports are enabled by default; can be disabled by setting bImplicitSend=False in Engine.ini.
Manual disable via Engine.ini.
- ≈🎯BehaviorPacket Routing
Packet routing is now automatically disabled when multihome is enabled due to incompatibility.
Multihome incompatibility.
- ≈•Otherengine version—→Upgraded
The game engine has been upgraded, which may introduce unexpected bugs but improves overall performance and stability.
Engine upgrade
- ≈🎯Behaviorrenderer compatibility
Added guidance for forcing DX11, DX12, or Vulkan via launch options to resolve game launching or save loading issues.
DX11/DX12/Vulkan options
- ≈🛠QoLrenderer
Added guidance for forcing DX11, DX12, or Vulkan via launch options to resolve game launch or save loading issues.
DX11/DX12/Vulkan
- ≈🎯Behaviorcrash reporting
Dedicated server crash reports are now sent automatically by default; provided a manual method via Engine.ini to disable this feature.
Dedicated Server
- ≈🎯Behaviorpacket routing
Packet routing is now automatically disabled when multihome is enabled due to incompatibility.
Multihome
- ≈🛠QoLgame files
Players are advised to verify game file integrity on Steam or Epic Games Store to ensure stability after the update.
Verification recommended.
- ≈🎯Behaviorcrash reporting
Provided a method via Engine.ini to disable automatic crash report sending for Dedicated Servers.
Server Admin
- ≈🎯Behaviorseasonal events
Added a console command (FG.DisableSeasonalEvents 1) and launch option (-DisableSeasonalEvents) to disable seasonal events on Dedicated Servers.
Server Admin
- ≈🛠QoLrenderer
Provided specific launch options (d3d11, DX11, d3d12, DX12, vulkan) to resolve game launch or save loading issues related to DX12 incompatibility.
- ≈🎯Behaviorgame versionExperimental→Early Access
Early Access and Experimental branches have been temporarily brought back to parity.
parity
- ≈🐛Bug fixstartup stability
Implemented a potential fix for crashes occurring on startup or during game loading caused by DX12 incompatibilities.
bugfix
- ≈🎯Behaviorcrash reporting—→Added
Dedicated Servers now automatically send crash reports to developers by default to improve server stability.
behavior
- ≈🛠QoLrenderer options
Provided launch options (d3d11, DX11, d3d12, DX12, vulkan) to allow players to manually force a specific renderer if DX12 causes issues.
quality
- ≈🎯Behaviorrenderer
Added launch option workarounds (d3d11, DX11, d3d12, DX12, vulkan) for players unable to launch the game or load saves due to DX12 incompatibilities.
- ≈🐛Bug fixWiresstretching
Fixed a visual bug where wires would appear completely stretched in certain scenarios.
bugfix
- ≈🐛Bug fixFuelmanual addition calculation
Fixed a calculation error that occurred when fuel was added manually.
bugfix
- ≈🐛Bug fixCrash Reporterfunctionality
Fixed the Crash Reporter for the main game client to ensure reports are sent correctly.
bugfix
- ≈✨NewUIfuel tooltip—→Added
Added a tooltip to notify players when there is insufficient fuel.
quality
- ≈🐛Bug fixUIAsphalt IconsDouble→Single
Fixed an issue where Double Ramp Asphalt icons were appearing twice.
bugfix
- ≈📝TextLocalizationtranslations—→Updated
Updated all languages with latest translations and updated completion rates in the menu.
text
- ≈🐛Bug fixPillarsLOD bias
Fixed LOD bias on Pillars to improve visual consistency at a distance.
visual
- ≈🐛Bug fixFoundations/Wallsmaterial coloring
Fixed a material issue where secondary colors were incorrectly affecting primary colors on foundations and walls.
visual
- ≈🐛Bug fixPower Linescustomizer target
Power Lines can no longer be selected as customizer targets, preventing visual glitches when applying color swatches.
visual
- ▲🐛Bug fixstability
Fixed a rare crash that occurred when loading save files that had been edited.
bugfix
- ▲🐛Bug fixSwatchesstabilitycrash→fixed
Fixed a crash related to Swatches and added fallback data to restore null Swatch groups in affected saves.
Crash fix
- ▲🐛Bug fixBeamsdiagonal buildbroken→fixed
Fixed diagonal build mode not functioning correctly for Beams.
Bugfix
- ▲🐛Bug fixWater Extractorsnappingbroken→fixed
Fixed guideline snapping issues for the Water Extractor.
Bugfix
- ▲🐛Bug fixUIStart Game Buttonoff-screen→on-screen
Fixed the 'START GAME' button being positioned off-screen in the New Game menu.
UI fix
- ≈🐛Bug fixAWESOME ShopHyper Tube Hole iconbugged→fixed
Fixed a bugged icon for the Hyper Tube Hole in the AWESOME Shop.
Visual fix
- ≈🛠QoLMain MenuNews feed background—→darker/transparent
News feed background is now darker and semi-transparent for better text readability.
readability
- ≈🎨Visualicons—→updated
Updated various icons across the game.
visual
- ≈🛠QoLcompletion rates
Updated the language completion rates displayed in the language menu selection.
- ▲🐛Bug fixMiner Mk.1standby switchbroken→fixed
Fixed the Miner Mk.1 standby switch not working.
switch fix
- ▲✨NewWorldCrash Sitesmissing→Added
Re-added 2 missing Crash Sites to the world map.
re-added sites
- ▲🐛Bug fixAudioSFXmissing→fixed
Fixed missing sound effects for Crafting and Work Benches.
crafting sounds
- ≈🐛Bug fixMapvisible areasreset→fixed
Fixed unlocked visible areas in the Map getting reset.
bugfix
- ▲🎯BehaviorHotbarQuick Apply Materialfixed→rebindable
Players can now rebind the key for Quick Apply Material in the Hotbar.
quality
- ▲🎨VisualShopping Listcolors—→clearer
Shopping List colors are now easier to distinguish.
quality
- ▲✨NewWorldBauxite nodesmissing→Added
Re-added missing Bauxite nodes to the world.
bugfix
- ▲✨NewWorldUranium nodemissing→Added
Re-added missing Uranium node to the world.
bugfix
- ▲🐛Bug fixControlsG keyunrebindable→rebindable
Fixed the G key being unable to be rebound.
bugfix
- ≈🐛Bug fixstability
Fixed an EOS related crash that occurred when starting a new game or loading a save.
- ≈🐛Bug fixstability
Fixed a crash related to conveyor items.
- ≈🐛Bug fixstability
Implemented a potential fix for a crash related to signs.
- ≈🎯BehaviorEOS PluginLatest→Previous
Rolled back the EOS plugin to a previous version to resolve various startup error messages.
- ≈🐛Bug fixstability
Fixed a crash related to conveyor items and a potential crash related to signs.
Crash fix
- ≈🎯BehaviorEOS pluginlatest→previous
Rolled back the EOS plugin to resolve various startup error messages.
Rollback
- ≈🎯BehaviorEOS Login
Developers are aware of Epic Online Services (EOS) issues causing players to be asked to log in on every startup.
Known issue
- ≈🎯Behaviormods
Mods may require updates or uninstallation following the patch to ensure game stability.
- ≈🐛Bug fixMass Dismantlehighlight
Fixed a bug where the Resource Sink remained highlighted after being selected with mass dismantle.
bugfix
- ≈📝Texttranslations—→Updated
Updated all languages with latest translations and added Cornish and Catalan for community translation.
localization
- ≈✨Newsupported languages—→Cornish, Catalan
Added Cornish and Catalan as new language options to allow community translation.
- ≈🎨VisualProcess NameUnknown→Satisfactory
The game process has been renamed back to 'Satisfactory', ensuring it displays correctly in the Task Manager.
Renamed .exe
- ▲🐛Bug fixSave Loading
Improved stability of the background thread when loading a save from an active game session.
Background thread stability
- ▲🐛Bug fixUI Scaling SliderShaking→Stable
Fixed a bug where adjusting the UI Scaling slider in the options menu caused the screen to shake.
Fixed screen shake
- ▲🐛Bug fixShutdown ProcessInconsistent→Fixed
Implemented a potential fix for the game not always shutting down entirely upon exit.
Potential fix for hang on exit
- ▲🐛Bug fixHUD ScalingNot saving→Saving
HUD Scaling options now properly save and can be applied directly from the main menu.
Fixed save and application
- ≈🐛Bug fixCandy Cane basherLogsSpamming→Clean
Fixed log spam related to the Candy Cane basher.
Removed log spam
- ≈🐛Bug fixCandy Cane basherLog Spam
Fixed excessive log spam associated with the Candy Cane basher.
Bugfix
- ▲🐛Bug fixSave loading thread
Improved stability of the background thread when loading a save from an active game session to prevent crashes.
Stability
- ▲🐛Bug fixUI Scaling sliderShaking→Stable
Fixed a bug where adjusting the UI Scaling slider in the options menu caused the screen to shake.
UI Fix
- ▲🐛Bug fixApplication shutdownInconsistent→Consistent
Implemented a potential fix to ensure the game process shuts down entirely upon exiting.
Shutdown Fix
- ≈🐛Bug fixY key binding
Fixed a bug that prevented the Y key from being rebound in the settings menu.
Fixed rebinding bug
- ≈🐛Bug fixstability
Fixed a crash occurring when loading from session to session.
bugfix
- ≈🐛Bug fixlighting
Fixed a bug where light meshes remained emissive even when turned off.
bugfix
- ≈🐛Bug fixvisuals
Improved the visual rendering of leaves appearing in conveyor belts.
bugfix
- ≈🐛Bug fixcollision
Fixed collision issues on the smoke LOD mesh.
bugfix
- ≈🛠QoLlocalization
Updated community translator credits with better visuals, highlighting, and updated translation completion rates.
quality
- ≈🔁Reworkbackground thread scalability
Refactored background thread scalability to be more future-proof and mod-friendly.
Refactored implementation
- ≈🐛Bug fixconveyor belt items
Fixed various issues with conveyor belt items.
Fixed items
- ≈✨Newmodding logs—→Added
Added logging to help diagnose modding save issues and missing content on load.
Added logging for save issues
- ≈🐛Bug fixContinue/Load crash
Implemented a potential fix for crashes occurring during the Continue or Load game process.
- ≈🐛Bug fixLight Quality setting
Fixed an issue where the Light Quality option would reset upon every game launch.
- ≈🐛Bug fixbuilding SFX
Fixed multiple instances of building sound effects playing simultaneously when buildings are placed near each other.
Fixed overlapping sounds
- ≈🐛Bug fixstability
Implemented a new fix for crashes occurring in AFGReplicationDetailActor_BuildableFactory.
Crash fix
- ▲🛠QoLhologram contrast
Reduced contrast on hologram materials to make text inside holograms easier to read.
Visual clarity
- ≈🐛Bug fixitem persistence
Fixed an issue where giant items would remain in the world after being unequipped.
Bug fix
- ≈🐛Bug fixstability
Added a check to verify if the game is running, reducing crashes in the FGBackgroundthread.
Crash reduction
- ≈🛠QoLinventory tooltips—→3 recipes
Inventory tooltips now limit display to 3 recipes and provide a hint to the codex for additional alternate recipes.
UI cleanup
- ≈🛠QoLtooltip size
Tooltips have been made more compact for better screen real estate.
UI cleanup
- ▲🎯BehaviorGPU cost
Implemented Texture2D Array sampling for factory materials, reducing GPU cost for buildings, especially on lower-spec machines.
Performance boost
- ▲🛠QoLlighting scalability
Improved light falloff and increased lighting scalability, allowing lights to render from further distances on high settings.
Visual improvement
- ≈🐛Bug fixcrash stability
Attempted a fourth fix for the UFGReplicationDetailInventoryComponent crash to improve game stability.
- ▲🔁ReworkCPU performance—→PushModel Replication
Enabled PushModel Replication, significantly improving CPU performance for hosts and single-player users with large saves.
Host/Single player optimization
- ≈🐛Bug fixstability
Removed a check that caused frequent crashes when loading large save files.
Save loading crash fix
- ≈🐛Bug fixStreet Lightintensity UI
Fixed an issue where players were unable to change the intensity setting in the Street Light UI.
Fixed UI interaction
- ≈🐛Bug fixNobelisksound delay
Fixed a sound delay bug when using Nobelisks on destructible boulders.
Fixed audio on boulders
- ≈🐛Bug fixefficiency display
Fixed an issue where efficiency values were being displayed incorrectly in the UI.
UI fix
- ≈🐛Bug fixradioactivity check
Fixed radioactivity checks when interacting with modded items that are not currently loaded.
Mod compatibility fix
- ≈🐛Bug fixstability
Implemented a second attempt to resolve a crash related to the UFGReplicationDetailInventoryComponent.
Crash fix
- ▲🐛Bug fixstability
Fixed multiple crashes related to the Compass, cargo mesh, and conveyor renderer.
bugfix
- ≈✨Newlocalization—→Added English (Canada)
Added English (Canada) and updated translations across all languages.
text
- ▼✂️Removedrewards—→Reduced
Removed some rewards found around Resource Wells.
world
- ≈✨NewWatericon—→Added
Added a water icon to the Compass and Map for better navigation.
UI addition
- ≈📊NumericOverclockingdecimal precision1→4
Increased the number of decimals shown for overclocking from 1 to 4 for more precise tuning.
Precision increase
- ▲🐛Bug fixTrainsmovement speedSlow→Normal
Fixed an issue where trains moved very slowly when the player approached them from a distance.
Distance bugfix
- ≈🐛Bug fixMinersproduction rate displayHidden→Visible
Miners now correctly show production rates for clients in multiplayer.
Client fix
- ≈🐛Bug fixSystemstability
Fixed crashes related to resetting settings, tabbing out during loading in fullscreen, and FOV application.
Crash fixes
- ≈📝TextLocalizationtranslations—→Updated
Updated all languages with the latest translations and completion rates.
Text update
- ≈✨NewFPS Lock—→144
Added a 144 FPS lock option for better performance stability.
Added a 144 FPS lock option to the settings menu.
- ≈🐛Bug fixAuto Save
Auto Save now functions correctly, preventing loss of progress.
Fixed Auto Save not working.
- ≈🐛Bug fixSettings Persistence
Graphical and FPS settings now save correctly between sessions.
Fixed FPS and Graphical options not saving.
- ≈🐛Bug fixStability
Resolved several critical crashes related to save loading, the map, and the conveyor renderer.
Fixed multiple crashes including save loading, map opening, and renderer issues.
- ≈🎯BehaviorFACTORYGAME_API
Adjustments made to the FACTORYGAME_API to better support the modding community.
- ≈🔁Reworkpackaging—→Modular
The game packaging has been changed to be more modular, primarily to make modding easier.
- ≈📝Texttranslations—→Updated
All languages have been updated with the latest translations.
- ≈🐛Bug fixstability
Fixed a common crash that occurred when loading save files.
- ≈🐛Bug fixresource sink display
Fixed an issue where the resource sink would occasionally display negative numbers.
Fixed negative numbers
- ≈🎯Behaviormovementslide trigger—→Added
Players must now be holding a direction for a slide to trigger, preventing accidental slides.
Directional requirement
- ▲🛠QoLlaunchEOS connection—→Added
Added a 'Continue without multiplayer' button to prevent players from getting stuck on the 'Working...' screen when EOS cannot be reached.
Continue without multiplayer
- ▲•OtherInstance mesh optimization—→Improved
Implemented instance mesh optimizations from the Unreal Engine 4.26 upgrade to improve overall game performance.
UE 4.26 upgrade
- ≈🐛Bug fixcrash stability
Implemented a potential fix for major crashes and increased logging to help developers narrow down remaining stability issues.
Potential fix for prominent crashes and added extensive logging for further investigation.
- ≈🐛Bug fixstability
Fixed one of the most prominent crashes and added extra logging to help investigate remaining Engine Upgrade crashes.
- ≈🐛Bug fixfont rendering
Corrected font rendering for Chinese and Japanese languages to ensure proper text display.
Fixed Chinese and Japanese fonts not working properly.
- ▲✨NewSettingsFPS cap—→Added
Restored the ability to cap frames per second in the settings menu.
Re-added missing QOL additions from FICS*MAS.
- ≈📊NumericSettingsFOV minimum—→20 degrees
Expanded the Field of View range, allowing players to lower it to 20 for a more zoomed-in perspective.
FOV can now be lowered all the way to 20.
- ▲🎯BehaviorAWESOME Sinkitem compatibility—→FICS*MAS items
FICS*MAS event items can now be processed by the AWESOME Sink for points.
FICS*MAS related items can now be sunk.
- ≈🎯BehaviorSampling Toolsampling restrictionAll buildings→Build Menu only
Prevented the sampling of buildings that are not officially listed in the Build Menu.
Buildings not in the Build Menu are no longer able to be sampled.
- ≈📝TextLocalizationtranslations—→Updated
Refreshed all in-game language files with the most recent translations for better accuracy.
Updated all languages with the latest translations.
- ≈🐛Bug fixcrashes
Resolved three distinct crash scenarios to improve overall game stability.
- ≈🐛Bug fixstability
Resolved several major crashes and implemented additional logging to troubleshoot remaining launch and save-loading failures.
Fixed prominent crashes and added diagnostic logs to help identify remaining stability issues.
- ≈🐛Bug fixbuilding sampling
Buildings not present in the Build Menu can no longer be sampled, ensuring FICS*MAS buildables cannot be sampled after the event ends.
- ≈🐛Bug fixcrash
Fixed a client-side crash in multiplayer related to the wire hologram when upgrading Power Lines to FICS*MAS Power Lights.
bugfix
- ▲🎯Behaviorunlock timeUTC→Local Time
Calendar unlocks now use local time instead of UTC, ensuring players receive event presents at midnight in their own timezone.
quality
- ▲✨NewFPS cap—→Added
Added FPS cap options to prevent GPUs from overworking in the main menu.
quality
- ▲📊NumericFOV minimum—→20
Lowered the minimum FOV limit to 20, providing better configuration options for ultrawide monitor users.
quality
- ≈🐛Bug fixconveyor replication
Fixed a recurring crash related to conveyor replication to improve game stability.
- ≈🐛Bug fixconveyor replication
Fixed a crash occurring during conveyor replication to improve game stability.
- ≈🐛Bug fixconveyor replication
Implemented additional debugging and a potential fix for another specific conveyor replication crash.
- ≈🐛Bug fixstability
Fixed all known crashes related to the new Conveyor Networking update, specifically improving multiplayer stability.
bugfix
- ≈🎯Behaviorsave loading
Removed unnecessary checks during the save loading process to improve load times.
optimization
- ≈🐛Bug fixstability
Fixed a crash related to Conveyor Replication, improving overall game stability.
- ≈🐛Bug fixstability
Fixed several crashes occurring during multiplayer sessions in the latest Experimental Update.
bugfix
- ≈🐛Bug fixlog size
Fixed a bug causing excessive log file spam for players using the Korean language, preventing unnecessary hard drive space consumption.
bugfix
- ≈📝Texttranslations—→Updated
Updated all supported languages with the latest translation strings.
text
- ▲✨NewFOV options—→Added
Added 'Maintain Y-Axis FOV Aspect Ratio' and 'First Person FOV Modifier' options to improve the experience for ultrawide monitor users.
- ≈✨Newconsole command—→ToggleDebugOverlay
Introduced the 'ToggleDebugOverlay' console command to provide developers with more detailed debug information.
- ≈🐛Bug fixsearch boxes
Fixed an issue where search boxes were case-sensitive in non-English languages.
case sensitivity
- ≈📝Texttranslations—→Updated
Updated all supported languages with the latest translations.
- ≈🐛Bug fixvisibility
Fixed an issue where items were invisible near crash sites in certain map areas.
Bugfix
- ≈🐛Bug fixLODspartially invisible→visible
Implemented a temporary fix for Pipeline LODs to prevent them from disappearing when viewed from a distance.
Temporary fix
- ≈🐛Bug fixHologramsstuck→fixed
Fixed an issue where Ladder and Jump Pad holograms would get stuck when placement was invalid.
Bugfix
- ≈🐛Bug fixStabilitycrash→fixed
Resolved a rare crash that occurred when placing Jump Pads.
Bugfix
- ▲🛠QoLBuild Gunauto-switch—→Wall Power Poles
Build gun hologram now automatically switches to Wall Power Poles when aiming at walls or foundation sides/bottoms.
QoL
- ▲🎯BehaviorInventorytrash restrictionAllowed→Blocked
Power Slugs and Hard Drives can no longer be accidentally put in the trash.
Prevent accidental loss
- ≈📝Textlocalization—→Serbian (Latin)
Added Serbian (Latin) language support and updated all existing translations.
New language
- ▲🐛Bug fixPower Polesconnection mesh—→Improved
Improved connection meshes for Power Poles to better face the player and position themselves.
Visual fix
- ≈•OtherEOS SDK—→Updated
Updated the Epic Online Services (EOS) SDK to improve connectivity and stability.
- ≈🐛Bug fixKorean FontBroken→Fixed
Fixed an issue where the Korean font was disappearing or broken on Experimental builds.
- ≈📝TextTranslations—→Updated
Updated all supported languages with the latest translation strings.
- ≈🛠QoLSingle Player Mode—→Added Argument
Players can now use the -NoMultiplayer launch argument to bypass EOS connection requirements for single-player play.
- ≈•OtherEOS SDK—→Latest
The game has been upgraded to the latest version of the EOS SDK to ensure backend stability.
Upgraded the Epic Online Services SDK.
- ≈🐛Bug fixKorean font
The Korean font is currently broken; a fix is being developed before the build moves to Early Access.
Known issue with broken Korean font.
- ≈🐛Bug fixSteam presence
Resolved a stability issue related to an edge case in Steam presence, reducing potential crashes.
- ≈🐛Bug fixtranslation display
Fixed a bug where the game would display outdated translation versions instead of the most recent updates.
- ≈🐛Bug fixSteam login
Fixed a crash that could occur when the Steam login status was refreshed.
- ≈📝TextHub textReceived (misspelled)→Received
Corrected the spelling of 'Received' within the Hub interface.
- ≈🐛Bug fixstart-up stability
Fixed a crash on start-up caused by conflicts between in-game overlays (Epic Games Store and Steam) by disabling the EGS overlay for Steam users.
bugfix
- ≈🐛Bug fixcross-platform connectivity
Resolved an issue where Epic Games Store players were unable to connect to Steam players using a Session ID.
bugfix