PatchDiff
ゲームニュース概要

UI & UX

一般Interface · QoL · UX
2 パッチ最終変更 45mo ago▲ +6

勢力推移

上=バフ、下=ナーフ
0+6Nov 3, 2021Aug 30, 2022Nov 3, 2021 — Update 5 Fixes v0.5.0.6 +4 / -0 (cum +4)Aug 30, 2022 — Update 6 Fixes v0.6.0.10 +2 / -0 (cum +6)
アビリティにズーム:5アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ

パッチ履歴

  1. Aug 30, 2022·Update 6 Fixes v0.6.0.10+2
    • 🛠QoLHighlighted Markers

      The light pillar for Highlighted Markers is now much taller, improving visibility from a distance.

      Taller light pillars.

    • 🔁ReworkOptions Menu

      Reorganized the Options menu and moved Keybindings to their own dedicated submenu for better accessibility.

      Reorganized UI and moved keybindings.

    • 🛠QoLPings and Graphs

      Pings and Power/Sink graphs now correctly scale with the UI scaling setting.

      Now affected by UI scaling.

    • NewBuild Modezooping indicatorAdded

      Added a HUD indicator in Build Mode showing how many objects are being built during zooping.

      zooping count

    • 🐛Bug fixSignstext cursorjump to endfixed

      Fixed an issue where the cursor would jump to the end when typing in the middle of a sign textbox.

      text editing

    • 🐛Bug fixMilestone Progressionvisibilityhiddenvisible

      Fixed the Milestone Progression UI not being visible.

      UI fix

    • 🐛Bug fixInventorytext layoutbrokenfixed

      Fixed inventory slot abbreviated item text breaking the layout when too long.

      abbreviated text