Zipline
一般Transport · Movement · Traversal
3 パッチ最終変更 63mo ago▲ +5
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ
パッチ履歴
- ▲🐛Bug fixfunctionality
Fixed Zipline issues introduced in the previous patch, restoring intended movement and stability.
Fixed regressions from previous patch
- ▲🔁Reworkvelocity
Reworked correction velocity to prevent players from being launched into the air.
rework
- ▲🛠QoLmomentum—→Conserved
Ziplines now conserve velocity when the player starts ziplining.
quality
- ▲📊Numericspeed—→Increased
Zipline travel speed has been increased, allowing for faster movement across the map.
Increased speed
- ▲📊Numericupward speed reduction—→Decreased
Reduced the speed penalty when zipping upwards, making vertical travel more efficient.
Decreased reduction
- ≈🐛Bug fixstability
Fixed rare crashes occurring during Zipline use and when crouching to drop from a Zipline.
Crash fix