Hun Batz
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯BehaviorSomersaultdamage distribution
Somersaultがリープ開始時に25%のダメージを与え、着地時に残りのダメージを与えるように変更し、より即時的なインパクトを与えられるようにしました。
behavior
- ≈🎨Visualweapon offsetclipping→fixed
ゲーム外メニューでArcane Apeスキンの武器の位置を調整し、帽子とのクリッピングを防ぎました。
- ▼📊NumericOverhand SmashBase Damage70/120/170/220/270→50/80/110/140/170
Overhand Smashの基本ダメージが大幅に減少し、序盤のプレッシャーが低下しました。
全ランクで基本ダメージを減少。
- ▼📊NumericFear No EvilBase Damage40→35
Fear No Evilのティックごとの基本ダメージが減少しました。
ティックごとのダメージを減少。
- ▼📊NumericFear No EvilSTR Scaling12.5%→10%
Fear No EvilのStrengthによるダメージスケーリングが減少し、終盤の有効性が低下しました。
ティックごとのStrengthスケーリングを減少。
- ≈🐛Bug fixTeleportpositioning
戦闘中にHun Batzが誤った場所にテレポートしてしまう問題を修正し、移動の信頼性を高めました。
- ▼📊NumericAspect of DisruptionOverhand Smash cooldown—→+4s s
Increased the cooldown of Overhand Smash when the Aspect is selected.
numeric
- ▼📊NumericPassivebonus damage1.2x→1.1x
Decreased passive damage multiplier, reducing overall damage output.
numeric
- ▼📊NumericSomersaultdamage scaling70%→60%
Somersault deals less damage based on Strength, reducing its burst potential.
Decreased scaling from Strength
- ▼📊NumericOverhand Smashprotection shred2/3/4/5/6→2/2.5/3/3.5/4
Overhand Smash provides less protection shred per stack, making it less effective at breaking down tanks.
Reduced shred per stack
- ▼📊NumericOverhand Smashcooldown12/11/10/9/8→12/11.5/11/10.5/10 s
Overhand Smash now has a longer cooldown, reducing the frequency of shred application.
Increased cooldown
- ▼📊NumericFear no Evilbase damage50→40
Fear no Evil deals less base damage per tick, lowering its overall DPS.
Decreased base damage per tick
- ▼📊NumericFear no Evildamage scaling15%→12.5%
Fear no Evil's damage scaling from Strength has been reduced.
Decreased scaling from Strength
- ▼📊NumericAspect of Disruptionslow20%→10%
The passive slow from Aspect of Disruption is now significantly weaker.
Decreased passive trigger slow
- ▼📊NumericAspect of Disruptiondamage scaling40%→20%
Aspect Ability 2 now scales much lower with Strength.
Decreased Ability 2 scaling
- ▼📊NumericAspect of Disruptionstun duration0.85/0.9/0.85/1.05→0.55/0.6/0.65/0.7/0.75 s
The stun duration of Aspect Ability 2 has been reduced across all ranks.
Decreased stun duration
- ▲✨NewInfused Strikesdamage multiplier—→1.2x
Infused strike basic attacks now deal 1.2x damage and grant a stacking Strength buff.
New ability
- ▲✨NewInfused Strikesstrength buff—→2+0.25 per level STR
Hitting enemies with infused strikes grants a Strength buff that stacks up to 4 times.
New ability
- ▲✂️RemovedSomersaultprefire timePresent→Removed
Removed the prefire time on Somersault, allowing for more immediate execution.
Improved responsiveness
- ▲🔁ReworkSomersaultarea damageLanding only→Takeoff and Landing
Somersault now deals damage and slows enemies at both the takeoff and landing locations.
Increased area coverage
- ▼📊NumericSomersaultsecondary hit damage100%→25%
Enemies hit by both the takeoff and landing areas of a single leap now only take 25% damage from the second hit.
Prevents double-dipping damage
- ▲✨NewOverhand Smashphysical protection debuff—→2/3/4/5/6 protections
Channeling Overhand Smash now applies a stacking physical protection debuff to nearby targets.
Added shred mechanic