Animals
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🎯BehaviorFast Travelreaction range
プレイヤーが近くでファストトラベルした際に動物が適切に反応するようになり、バランス調整のため反応範囲をわずかに変更しました。
ファストトラベル後の反応範囲を調整
- ≈📊Numericrespawn time—→increased
Tigersが仕留められた後のリスポーンタイマーが延長されました。
Tigersのリスポーン時間を延長
- ≈🎨Visualfur appearancefrizzy→intended
Tahrなどの毛深い動物の毛並みが、意図したよりも縮れて見えていた問題を修正しました。
毛深い動物の毛並みのビジュアルを修正
- ≈🔁Reworkanimations
Overhauled animal animations, specifically improving transitions for all animals.
Animation overhaul
- ≈✨Newhit wounds—→Added
Hit wounds are now visible on animals, providing better feedback on shot placement.
New visual/gameplay detail
- ≈🐛Bug fixlook-at animation
Fixed an issue where animals' 'look at' animations would snap unnaturally.
Animation fix
- ≈🐛Bug fixhit reaction
Fixed an issue where canines would play their hit reaction animation twice.
Canine animation fix
- ▲🎯Behaviorteleportation
Improved pathfinding and teleportation to reduce 'zipping' behavior of animals.
behavior
- ▲🎯Behaviorspawning
Animals should no longer spawn directly in front of players.
behavior
- ≈🐛Bug fixcliff collision
Improved checks for animals getting stuck in cliffs, preventing them from disappearing from the game world.
Animal AI
- ≈✨Newspecies—→Lynx, Brown Bear, Reindeer, Musk Deer
Added Lynx, Brown Bear, Reindeer, and Musk Deer to the game's ecosystem.
New fauna
- ≈🔊Audiofootstep sounds—→Material-based
Updated animal footstep sounds to vary based on the material they are walking on for better immersion.
Audio improvement
- ≈🐛Bug fixbehavior
Fixed an issue where animals would run in circles or fail to react to players, ensuring more logical fleeing paths.
behavior
- ≈🐛Bug fixreaction
Resolved network de-sync in multiplayer that caused animals to stop reacting to players after someone left the game.
behavior
- ▲🎯Behaviorfleeing behaviorcircles→linear
Improved fleeing behavior to reduce animals running in circles.
AI Improvement
- ≈🎨VisualBearsanimations—→Updated
Updated hit reaction and injured animations specifically for bears.
Bear Animations
- ▲🐛Bug fixpathingstuck→fixed
Animals no longer get stuck when being lured to an outpost.
Outpost Pathing
- ≈🐛Bug fixvision
Fixed an issue where animals still perceived the player as being on an ATV after dismounting, which incorrectly affected their vision.
- ≈🎯Behaviorspawning
Improved animal group repopulation to ensure animal groups spawn more correctly.
- ▲🎯Behaviorpath finding
Improved animal pathfinding reduces freezing and erratic movement, though it may reset some discovered need zones.
Improved animal path finding maps to decrease the risk of animals freezing or not moving.
- ≈🐛Bug fixSpot 5 Animalscompetition count
Fixed a bug where spotted animals were not correctly counting toward the 'Spot 5 Animals' competition.
Spotted animals now count correctly in the competition.
- ≈🎯BehaviorAI statefrozen→—
Implemented first iteration of fixes to prevent animals from becoming stuck or frozen.
AI fix iteration
- ▲✨NewWarning Callscooldown—→Added s
Added a cool-down timer to animal warning calls to prevent excessive spamming.
behavior
- ≈🔁ReworkWarning Callsprobability—→Difficulty-based
Animal warning call probability is now scaled by the animal's difficulty level.
behavior
- ≈🎯Behaviorspawn points
Improved animal spawn points to prevent animals from getting stuck in tight positions.
behavior
- ▲🐛Bug fixscoreNegative→Positive
Fixed a bug where female foxes were awarding negative scores.
bugfix