General Combat & Morale
一般Balance · Global
1 パッチ最終変更 76mo ago▼ -1
勢力推移
上=バフ、下=ナーフアビリティにズーム:2アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▼📊Numericmorale impact of deaths1x→2x
Doubled the morale impact of deaths; it now equals the experience value of the dying unit, making casualties more punishing.
Morale penalty
- ▼🎯Behaviormorale regenerationAlways→None if damaged
Morale no longer regenerates if the unit has taken damage during the current turn.
Regen restriction
- ▲📊NumericGunners, Kill on Sight!damage+10...30%→+20...60%
Significantly increased the damage bonus of the 'Gunners, Kill on Sight!' ability.
Damage increase
- ▲📊NumericHero experienceStatic→Scaling level
Heroes now gain 1 full level every 20 turns after turn 20, ensuring they remain relevant in the late game.
Late game scaling
- ▼🎯Behavioritem retentionReturned→Lost
Items on dying heroes are now lost permanently instead of being returned to the player.
Death penalty