General System
一般System · Difficulty
1 パッチ最終変更 76mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ≈📊Numericplayer difficultyStandard→Higher Level Units level
Higher difficulties now produce higher level units (Hard +1 up to Impossible +4).
Difficulty scaling
- ≈🔊AudiomusicSequential→Randomized
Music playback is now more randomized to reduce repetition.
Audio QoL