PatchDiff
ゲームニュース概要

Bug Fixes

一般Bug Fixes · UI · Inventory · Input · Stability · Save Data · Map · Visuals
2 パッチ最終変更 29mo ago≈ 0

勢力推移

上=バフ、下=ナーフ
0Mar 29, 2023Mar 27, 2024Mar 29, 2023 — Beta Branch Update | Patch Notes +0 / -0 (cum 0)Mar 27, 2024 — Update 0.41.20 | Patch Notes +0 / -0 (cum 0)
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パッチ履歴

    • 🐛Bug fixcursor movement

      Fixed a bug where there was no continuous cursor movement in menus when using a thumbstick on a controller.

    • 🐛Bug fixinventory highlight

      Fixed a bug where held items always highlight inventory quick slots.

    • 🐛Bug fixdisplay of dragged items

      Fixed a bug where items dragged to the area around the quick slots are displayed incorrectly.

    • 🐛Bug fixcall stack error

      Fixed a crash with the call stack 'Item ak_74u_3 not recognised.'

    • 🐛Bug fixinventory capacity

      Fixed a bug where inventory capacity does not update until the panel is reopened.

    • 🐛Bug fixPDA close

      Fixed a bug where only the ESC key can be used to close the PDA menu.

    • 🐛Bug fixinventory quick slots

      Fixed a bug where weapons and armours can be equipped in inventory quick slots.

    • 🐛Bug fixquick select from stash

      Fixed a crash occurring when quick selecting an item from stash to inventory.

    • 🐛Bug fixunreachable extraction points

      Extraction points on maps are now reachable again, preventing dead-ends during extraction.

      Fixed a bug where there are unreachable extraction points on any map.

    • 🐛Bug fixsavedata loading

      Imported savedata from previous builds will now load correctly without data loss (note: legacy savedata may require manual revert).

      A bug that caused inventory and stash data to be loaded from the wrong files has been fixed.

    • 🐛Bug fixweapon movement glitch

      Weapon movement glitches during strafing and looking around are resolved.

      Fixed a bug where the equipped weapon could glitch when moving left/right and looking up/down.

    • 🐛Bug fixSFX when walking through fire anomalies

      Ambient audio now plays correctly when traversing fire anomalies.

      Fixed missing SFX while the user is walking through fire anomalies.

    • 🐛Bug fixtrees spawn under cliffs

      Texture corruption from trees spawning in terrain is resolved.

      Fixed trees spawning under cliffs causing cropped textures.

    • 🐛Bug fixRadio Tower quest

      The Radio Tower objective now completes as intended.

      Fixed a bug where the task 'The Radio Tower' could not be completed.

    • 🐛Bug fixfog of war loading

      Fog of war now renders promptly after loading a save.

      Fixed bug where the fog of war is not immediately loaded after loading a game.

    • 🐛Bug fixgrass rendering

      Grass elements are now confined within map boundaries.

      Fixed grass appearing outside of the map.

    • 🐛Bug fixgrass visibility after extraction

      Post-extraction visuals no longer clip grass disappearing prematurely.

      Fixed grass disappearing before the black screen fades in after extraction.

    • 🐛Bug fixpoints of interest (Mall parking lot)

      Poi data in Mall parking lot is now correct and accessible.

      Fixed corrupted points of interest in Mall map parking lot.

    • 🐛Bug fixelectric anomaly (Mall map)

      Electric anomaly now engages players as intended.

      Fixed a bug where the electric anomaly in Mall map was not attacking the player.

    • 🐛Bug fixinvisibility from actions

      Invisibility exploit via action sequence is resolved.

      Fixed a bug where the player could turn invisible by performing a set of actions.

    • 🐛Bug fixpurple crystal cutscene

      Cutscene playback is now uninterrupted during healing/consuming actions.

      Fixed a bug where the purple crystal cutscene could be interrupted if healing or consuming.

    • 🐛Bug fixMall map deployment graphics

      Mall map deployment visuals are now clean and correct.

      Fixed corrupted graphics after deploying on the Mall map.