PatchDiff
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AI

综合Zombies · Combat · Pathing · AI
3 补丁最近改动 53mo ago▲ +2

强度趋势

上升 = 加强,下降 = 削弱
0+2Dec 21, 2021Jan 29, 2022Dec 21, 2021 — A20 b234-b237 EXP +1 / -0 (cum +1)Dec 21, 2021 — A20 b238 EXP +1 / -0 (cum +2)Jan 29, 2022 — A20.1 b6 +0 / -0 (cum +2)
聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 2 种类型

补丁历史

  1. Jan 29, 2022·A20.1 b6
    • 🎯Behaviordestroy area trigger

      AI destroy area is now canceled when damaged by an entity and has improved trigger percentages, distances, and stun handling.

      behavior

    • 🎯Behaviorally spreadCapped

      Capped the spread of AI destroy area triggers to allies to prevent excessive chain reactions.

      behavior

  2. Dec 21, 2021·A20 b238 EXP+1
    • 🎯Behaviordestroy area

      AI destroy area now works on full paths, improving the zombies' ability to breach player bases.

    • 🐛Bug fixpath grid

      Fixed missing ladder nodes in the AI path grid caused by origin shifts, ensuring more reliable zombie navigation.

  3. Dec 21, 2021·A20 b234-b237 EXP+1
    • 🐛Bug fixattack behavior

      Fixed AI not attacking when blocked above a ladder, ensuring more consistent combat engagement.

      buff

    • 🎯Behaviorcrouch behavior

      Reduced AI attempting to crouch when pushed into walls and fixed uncrouching issues that caused collider clipping.

      neutral