AI
综合Zombies · Combat · Pathing · AI
3 补丁最近改动 53mo ago▲ +2
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ≈🎯Behaviordestroy area trigger
AI destroy area is now canceled when damaged by an entity and has improved trigger percentages, distances, and stun handling.
behavior
- ≈🎯Behaviorally spread—→Capped
Capped the spread of AI destroy area triggers to allies to prevent excessive chain reactions.
behavior
- ▲🎯Behaviordestroy area
AI destroy area now works on full paths, improving the zombies' ability to breach player bases.
- ≈🐛Bug fixpath grid
Fixed missing ladder nodes in the AI path grid caused by origin shifts, ensuring more reliable zombie navigation.
- ▲🐛Bug fixattack behavior
Fixed AI not attacking when blocked above a ladder, ensuring more consistent combat engagement.
buff
- ≈🎯Behaviorcrouch behavior
Reduced AI attempting to crouch when pushed into walls and fixed uncrouching issues that caused collider clipping.
neutral