Map
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🎯Behaviorhighway generation
改进了 RWG 高速公路,以防止荒野 POIs 重叠,从而获得更整洁的地图布局。
- ≈✨NewPOI—→Added
添加了 bunker_00,这是一个支持所有任务类型的 5 级 POI。
新增 5 级 POI
- ≈🔁Reworkloot stage—→Reinstated
重新启用了生物群落战利品阶段修正值和战利品阶段加成。
恢复了生物群落战利品修正
- ≈🔁ReworkPOI layoutpoles→parking blocks
Replaced poles with parking blocks at Warehouse_05.
- ≈🛠QoLPOI density
General cleanup of POI densities and terrain for house_old_ranch_10.
- ▲✨Newloot/access—→Added
Added a key to the front door of house_old_ranch_10, allowing easier access to the interior.
- ≈🐛Bug fixSI issue
Fixed a structural integrity (SI) issue with the bridge sign area at Docks_02.
- ≈🛠QoLTreesLOD Transition—→Consistent
Trees now use consistent LOD transition values via code to prevent jarring visual pops.
Visual fix
- ≈🐛Bug fixTreesRotation
Fixed an issue where trees were not rotated correctly on diagonal directions.
Bugfix
- ≈🐛Bug fixDesert TerrainNormal Textures—→Corrected
Fixed desert terrain normal textures that were not correctly set as normals.
Visual fix
- ≈🐛Bug fixWater PlaneClippingVisible→Fixed
Fixed a bug where players could see under the water plane when the camera was too close.
Visual fix