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Zombies

综合AI · Combat · Enemy · Enemies · Visuals · Visual
11 补丁最近改动 1w ago-6

强度趋势

上升 = 加强,下降 = 削弱
-60+3Sep 22, 2020Jun 22, 2026Sep 22, 2020 — Alpha 19.1 Stable is out! +1 / -0 (cum +1)Feb 25, 2021 — Alpha 19.4 B7 Experimental is out +0 / -0 (cum +1)Jul 31, 2023 — A21.1 b12 EXP Update +1 / -0 (cum +2)Jan 31, 2025 — V1.3 B6 Experimental +0 / -0 (cum +2)Feb 12, 2025 — V1.3 b9 Changelog +1 / -0 (cum +3)Jun 25, 2025 — V2.0 b292 EXP Update +0 / -2 (cum +1)Jun 25, 2025 — V2.0 b294 EXP Update +0 / -2 (cum -1)Jul 11, 2025 — V2.1 b7 EXP Update +0 / -1 (cum -2)Aug 1, 2025 — V2.2 b3 EXP +0 / -1 (cum -3)Aug 15, 2025 — V2.3 Experimental is here! +0 / -2 (cum -5)Jun 22, 2026 — V3.0.0 b257 EXP Update +0 / -1 (cum -6)
聚焦单个技能:追踪 8 个技能
按改动类型筛选:此项目有 6 种类型

补丁历史

  1. Jun 22, 2026·V3.0.0 b257 EXP Update-1
    • Newfall damageAdded

      Zombies 现在在掉落时会受到显著伤害,使得高地优势更加有效。

      Zombies 现在有概率在掉落时受到常规且不设上限的伤害。

    • 🐛Bug fixtargeting

      修复了僵尸的头部追踪,以提高视觉准确性和游戏性能。

      修复了头部不看向目标以及高昂的性能开销问题。

    • 🎯BehaviortargetingIgnore corpsesTarget corpses

      多种僵尸现在会将之前被忽略的动物或玩家尸体作为目标。

      AI 行为

    • 🎯Behavioralert behaviorPassiveActive

      AI 在警觉状态下的游走和观察行为更加活跃,包括随机转向。

      更难潜行

    • 📊Numericalert timeIncreased

      增加了 AI 在到达调查点后保持警觉的时间。

      检测时间延长

  2. Aug 1, 2025·V2.2 b3 EXP-1
    • 📊NumericSpawningSpawn Chance100%50%

      将 Plague Spitter 和 Frostclaw 在各自生物群落中的生成概率降低了约 50%。

      numeric

    • 🎯BehaviorScreamer SpawningCountFixed1 or 2

      普通 Screamer 现在根据 Game Stage 分 1 或 2 个一组生成。

      behavior

    • 🐛Bug fixModel

      修复了 Demolition 僵尸的脚部部分没入地面的问题。

      bugfix

  3. Jul 11, 2025·V2.1 b7 EXP Update-1
    • 🎯BehaviorLoot BagsDropped on old ageNo drop

      因自然老化而死亡的 Zombies 不再掉落战利品袋,以防止被动刷资源。

    • 🐛Bug fixAI Noise ResponseUnresponsiveResponsive

      修复了 AI 逃跑任务,使得 Zombies 在逃跑时现在能正确地对玩家发出的噪音做出反应。

  4. Jun 25, 2025·V2.0 b294 EXP Update-2
    • 🎯BehaviorAttacktargeting

      Zombies 现在在梯子上时会攻击上方的 hatches,使其在基地围攻期间更具威胁。

    • 🐛Bug fixBreak Blocktask persistence

      修复了一个 AI 在梯子上且未接触地面时会取消破坏方块任务的 Bug。

  5. Jun 25, 2025·V2.0 b292 EXP Update-2
    • 🎯Behaviormovement speedBlood Moon Speed

      生物群系僵尸现在在造成伤害的风暴期间以血月速度移动,增加了天气事件期间的危险性。

      生物群系僵尸现在在造成伤害的风暴期间以血月速度移动。

    • 📊Numericloot drop rate5%4%

      将通用僵尸战利品袋的掉落概率从 5% 降低至 4%。

      降低了通用僵尸战利品袋的掉落概率。

  6. Feb 12, 2025·V1.3 b9 Changelog+1
    • Newgore/dismembermentAdded

      Added reduced gore and dismemberment variants for several zombies to comply with PS5 Japanese ratings.

      Certification compliance

    • NewFat HawaiiandismembermentAdded

      Added SDCS dismemberment to the Fat Hawaiian zombie for better combat feedback.

      SDCS

    • 🛠QoLdismemberment parts

      Improved and adjusted various dismemberment parts for better visual consistency.

      Visual polish

  7. Jan 31, 2025·V1.3 B6 Experimental
    • Newgore variantsAdded

      Added new texture and material variants for several zombies and gore blocks, specifically for the Japanese PS5 version.

      Texture and Material variants added for several zombies to meet Japanese PS5 rating requirements.

    • NewFat HawaiiangoreAdded

      Added gore effects to the Fat Hawaiian zombie for improved visual feedback.

      Added gore effects to the Fat Hawaiian zombie.

    • 🛠QoLdismemberment

      Improved the quality and behavior of various dismemberment pieces for better gore visuals.

      General improvements to dismemberment pieces.

  8. Jul 31, 2023·A21.1 b12 EXP Update+1
    • 📊Numericradiation resistanceAdded

      Zombies and zombie animals now have resistance to the radiation pool buff.

      BuffResistance

    • 🐛Bug fixfriendly fire

      Fixed an issue where zombies were accidentally damaging dogs, bears, and vultures.

      Fixed

    • 🎨VisualFat ZombieskinNew Skin

      Enabled a new skin for the fat zombie variant.

      Visual update

    • NewvarietyAdded

      Added new Stripper, Utility, and Business zombie types to the game.

      new

    • 🎯Behaviorladder AIImproved

      Improved AI ladder usage, including better pathing for horizontal connections and jumping capabilities.

      behavior

    • 📊NumericVomitradiusIncreased

      Increased vomit radius for Cops and Radiated Cops to compensate for poor aiming.

      numeric