PatchDiff
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Orders

综合Objectives · Gameplay · Economy · Quest
3 补丁最近改动 11mo ago▲ +4

强度趋势

上升 = 加强,下降 = 削弱
0+4Feb 19, 2025Aug 7, 2025Feb 19, 2025 — Hotfix 1.7.3 (Modifier Deeds, Influx orders) +0 / -0 (cum 0)Feb 20, 2025 — Hotfix 1.7.4 (No reward Orders, Efficient Brewing) +4 / -0 (cum +4)Aug 7, 2025 — Hotfix 1.8.10 (Riverlands spawn, Smoldering City upgrades costs) +0 / -0 (cum +4)
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补丁历史

    • 🐛Bug fixBeginner Engineerdifficulty roll

      修复了一个在预期生成中等难度版本时,却随机到了简单版本订单的问题。

    • 🐛Bug fixThe Sourcedifficulty roll

      修复了一个导致 'The Source' 的简单目标版本永远无法随机到的 Bug。

    • 🐛Bug fixreward availability

      Fertile soil exclusive orders will no longer appear on maps without fertile soil, ensuring players can actually earn the associated rewards.

      Fixed fertile soil exclusive orders appearing on non-fertile maps without rewards.

    • 🐛Bug fixHealing Orderreward count

      The Healing order now provides an alternative reward if the Dye Extractor perk cannot be generated due to a lack of Insects in the biome.

      Fixed missing reward in biomes without Insects.

    • 🐛Bug fixQuick Transaction Orderblueprint rewardAdded

      The Quick Transaction order now correctly grants its intended blueprint reward.

      Fixed missing blueprint reward.

    • 🐛Bug fixreward logic

      Several orders now provide alternative rewards when specific map or species conditions are not met, preventing reward loss.

      Fixed various orders excluding rewards based on map/species.

    • 🐛Bug fixAle rewards

      Players will no longer receive Ale from orders and events if no species with a need for Leisure is present.

      Fixed Ale distribution

    • 🐛Bug fixQueen's Giftappearance

      The Queen's Gift cornerstone no longer appears in games that do not have orders.

      Fixed cornerstone logic

    • 🐛Bug fixZealous Scoutappearance

      The Zealous Scout order will no longer appear in games where Lizards are not present.

      Fixed lizard order logic

    • 🎯BehaviorSpecies Influxappearance

      Species Influx orders (e.g., Harpy or Beaver Influx) will no longer appear in biomes where the required resource is unavailable.

      Fixed biome resource logic