General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🐛Bug fixWindows Regional Format
尝试修复部分国家因 Windows 区域格式导致 DCS 无法启动的问题。
潜在的启动崩溃修复。
- ≈🐛Bug fixCargounloadingBroken→Fixed
修复了舰船上生成的货物无法卸载或在投放时立即消失的问题。
修复了舰船货物卸载问题。
- ▲🐛Bug fixCBU-97targetingMisses→Fixed
修复了 CBU-97 炸弹会脱靶的问题。
修复了脱靶问题。
- ≈🐛Bug fixAirbase.getDesc()
修复了在 Syria 和 Germany 地图上对绘制的 H 停机坪调用 Airbase.getDesc() 时发生的崩溃。
修复了与 Syria 和 Germany 中绘制的 H 停机坪相关的崩溃
- ≈🐛Bug fixServer Connection
解决了在模拟启动过程的任务加载阶段后连接服务器时发生的崩溃。
修复了模拟启动过程中的崩溃
- ≈🐛Bug fixstability
实施了热修复,以解决由之前更新引起的影响 Mi-24P 和 F-14 等模块的崩溃问题。
- ≈🐛Bug fixslot access
修复了多人游戏中受密码保护的槽位可能被没有正确凭据的玩家占用的问题。
- ▲🎯Behaviorloading time
缩短了保存和加载大型任务所需的时间。
performance
- ≈🐛Bug fixstability
修复了与 SecondaryShadowmap 模块相关的 VR 崩溃问题。
bugfix
- ≈🐛Bug fixstability
修复了在停用 RSBN 或 PRMG 车时发生的崩溃问题。
bugfix
- ≈✨Newcontent—→Added
新增战役:由 Sandman Simulation 开发的 DCS: F/A-18C & DCS: F-14 Iron Tide Campaign。
new content
- ≈🐛Bug fixstability
修复了在没有无线电通信的情况下在航母上着陆时会导致桌面崩溃 (CTD) 的问题。
bugfix
- ≈🔁Reworkdostring_indefault behavior
脚本 API 的 dostring_in 行为已回滚至之前状态,以解决单人战役中的问题。
rework
- ≈🐛Bug fixAI Taxibehavior
Fixed AI taxiing issues at Rovaniemi when mixed with human taxiing.
bugfix
- ≈🐛Bug fixQAGplacement
Fixed units being placed outside Marianas WWII map bounds and incorrect mission generation in Afghanistan.
bugfix
- ≈🐛Bug fixAI F4Uengagement
Fixed AI F4U aircraft not engaging shipping with BAT bombs.
bugfix
- ≈🐛Bug fixCPU load
Resolved an issue where the main menu caused abnormally high CPU performance load.
Fixed high CPU usage in main menu
- ≈🐛Bug fixstability
Fixed a crash triggered by the EPLRS setCommand() function when used in scripting.
Fixed EPLRS scripting crash
- ≈🐛Bug fixQuick Action GeneratorRegenerate button
Fixed an issue where the 'Regenerate' button in the Quick Action Generator would occasionally do nothing.
Fixed non-functional regenerate button
- ≈✂️RemovedQuick Action GeneratorF-14A referenceOld model→Removed
Removed outdated F-14A model references from the Quick Action Generator.
Cleaned up old model references
- ≈🐛Bug fixQuick Action GeneratorAI skill level—→Random
Fixed a bug where the 'Random' option was missing from the AI Aircraft skill level selection.
Added Random option to AI skill
- ≈🐛Bug fixQuick Action GeneratorGUI navigation
Resolved a GUI error that occurred when attempting to return to the generator after using the Planner.
Fixed GUI error returning from Planner
- ≈🐛Bug fixGround AIinfantry disembark
Fixed problems with infantry disembarking functions specifically on dedicated servers.
Fixed disembarking in dedicated servers
- ≈🐛Bug fixAircraft AISmokeOn_Off
Fixed the SmokeOn_Off function which was failing to work for AI aircraft in multiplayer missions.
Fixed smoke function in multiplayer
- ≈🐛Bug fixAircraft AIparking behavior
Prevented large fighter AI from attempting to park in small aircraft slots and getting stuck after landing.
Fixed large fighters parking in small slots
- ≈🐛Bug fixTrack Replaysave state
Fixed an issue where track replays were saved incorrectly, making them impossible to replay.
Fixed incorrect replay saves
- ≈🐛Bug fixMultiplayerscoreboard
Resolved an issue where the multiplayer scoreboard was not updating properly.
Fixed scoreboard updates
- ≈🐛Bug fixWeaponBlocks.dll
Fixed a crash occurring in wRadarSensorBase::getRadarAimError.
- ▲🛠QoLAbsolute Mission Timetrigger interface—→Added
Added time and date input to the Absolute Mission Time trigger interface in the Mission Editor for better precision.
- ≈🐛Bug fixAIM-120target destruction
Fixed a crash that occurred when multiple AIM-120 initial targets were destroyed before the missile reached them.
- ≈🐛Bug fixsimulation database
Fixed crashes caused by certain MODs corrupting the simulation database.
- ▲🎯BehaviorDECLARE commandAI responseno answer→fixed
Russian AWACS now correctly respond to the DECLARE command.