AI
综合NPC · Combat · AI · Behavior · System · Performance · Enemy · Mechanics
6 补丁最近改动 28mo ago▲ +2
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 4 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ≈🎯BehaviorBehavior
对 AI 行为实施了细微的更改。
微调
- ≈🐛Bug fixAimingwall interactionaims at walls→does not aim
修复了 AI 在紧贴墙壁站立时仍会进行瞄准的问题。
- ▲🎯Behaviorperformance
对 AI 行为和性能进行了重大更改,以实现更流畅的游戏体验。
- ≈🐛Bug fixObjective Capturetargeting logic
修复了 AI 在处理或优先排序多个可占领目标时出现困难的 Bug。
- ≈🎯BehaviorPanzerfaustitem dropkept→dropped
AI soldiers now drop their Panzerfaust after use, allowing players to potentially scavenge the weapon.
- ≈🎯Behaviorbehavior
General improvements made to AI behavior for better gameplay flow.
General improvement
- ▲🎯Behaviorlooting—→Enabled
Surrendered units can now be looted, adding a new interaction with defeated enemies.
Interaction change