八月更新重点优化了骑马战斗、地图/UI细节,并修复了包括任务触发和场景过渡在内的多项漏洞。
- Quest/story bug fixestrigger—→Fixed: some story quests wouldn't trigger after entering trigger range
剧情任务现在进入指定触发区域时能可靠地触发。
- Quest/story bug fixesscene transition freeze—→Fixed: game could freeze after switching scenes in story
平滑了剧情场景过渡,防止意外卡死。
- Character creation UI consistencydisplayed items—→Fixed: skill items shown during character creation match in-game
角色创建界面现在显示的技能条目与游戏内保持一致。
- Combat team damage calculationdamage calculation—→Fixed: error in combat team damage calculation
团队伤害输出现在计算正确,避免了意外的数值差异。
- Horse riding under certain circumstancesriding behavior—→Fixed: issue when riding a horse under certain circumstances
修复了导致骑马行为异常的特定场景。
- Horseback riding combat improvementsMounted combat actions / arrow shootingdirection vs movement separation—→Improved: can separate arrow aiming direction from horse movement
骑马射箭现在允许瞄准和移动分开控制,以增强骑战体验。
- Horseback riding combat improvementsA drawn bowability—→Turned back to shoot an arrow
拉弓时可以向后转身射箭,实现更具反应性的骑马攻击。
- World map and seven kingdoms update timingstate color indication—→States colored by current and crossed states during traversal
地形颜色现在可以反映进入/经过状态,帮助玩家在世界地图上追踪进度。
- World map and seven kingdoms update timingcoastlines/rivers/lakes—→Sharper, more natural and realistic edges
优化了海岸线和水体的地理细节,提升了世界地图的视觉真实感。
- Terrain refinement and route connections (cities/strongholds)passageways / routes between cities—→Polished and refined: routes between cities and strongholds
地图编辑器持续优化通道和路线位置,以改善通行体验。
