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综合Interface · UX · UI · HUD
4 补丁最近改动 136mo ago▲ +4

强度趋势

上升 = 加强,下降 = 削弱
0+4Jan 18, 2015Apr 4, 2015Jan 18, 2015 — Patch 0.9.5EA Notes +1 / -0 (cum +1)Jan 31, 2015 — Patch 0.9.7EA +3 / -0 (cum +4)Mar 28, 2015 — Patch 0.9.9EA Notes +0 / -0 (cum +4)Apr 4, 2015 — 1.0.0 Launch +0 / -0 (cum +4)
聚焦单个技能:追踪 3 个技能
按改动类型筛选:此项目有 6 种类型

补丁历史

  1. Apr 4, 2015·1.0.0 Launch
    • 🛠QoLInventoryperformanceOptimized

      添加了新的物品栏页面,旨在更高效地处理大型物品栏。

      新的优化物品栏页面

    • 🐛Bug fixScoreboardfunctionalityFixed

      计分板的玩家选项弹出窗现在功能完整。

      修复了玩家选项弹出窗

  2. Mar 28, 2015·Patch 0.9.9EA Notes
    • 🎯Behaviorteam assignmentConsistent

      玩家现在被分配到一个队伍(红色或蓝色),并在整场比赛中保持在该队伍。

      队伍分配变得更加一致。

    • 🎨VisualHUDColored

      HUD 现在根据玩家的队伍变换颜色,包括为观察者设置的特定颜色。

      队伍颜色现在体现在 HUD 的颜色中。

    • NewTDM HUDAdded

      在 Team Deathmatch 中增加了比赛时间和得分进度的视觉指示器。

      TDM 比赛时间和得分进度现在通过视觉方式显示。

    • NewscoreboardAdded

      计分板现在显示服务器名称和玩家的职业图标。

      在计分板中增加了当前服务器名称和职业图标。

  3. Jan 31, 2015·Patch 0.9.7EA+3
    • 🛠QoLloading

      Optimized loading to remove stutters when opening screens.

    • 🛠QoLcontrols

      Considerably optimized keyboard and gamepad controls.

    • 📊Numericinventory size+1 column

      Increased inventory size by one column for better item visibility.

    • 🐛Bug fixmenu behavior

      Fixed a bug where players were forced out of the pause menu into character selection during respawn.

  4. Jan 18, 2015·Patch 0.9.5EA Notes+1
    • 🛠QoLchat text sizeIncreased

      Chat text is now larger for better readability.

      Increased text size of chat

    • 🎨VisualcrosshairDark Outlines

      Crosshairs and hit markers now have dark outlines for better visibility.

      Added dark outlines to the crosshair and hit markers

    • 🛠QoLsniper overlayIncreased

      The 2D sniper overlay has been enlarged.

      Increased the size of the 2D sniper overlay