UI
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🛠QoLInventoryperformance—→Optimized
添加了新的物品栏页面,旨在更高效地处理大型物品栏。
新的优化物品栏页面
- ≈🐛Bug fixScoreboardfunctionality—→Fixed
计分板的玩家选项弹出窗现在功能完整。
修复了玩家选项弹出窗
- ≈🎯Behaviorteam assignment—→Consistent
玩家现在被分配到一个队伍(红色或蓝色),并在整场比赛中保持在该队伍。
队伍分配变得更加一致。
- ≈🎨VisualHUD—→Colored
HUD 现在根据玩家的队伍变换颜色,包括为观察者设置的特定颜色。
队伍颜色现在体现在 HUD 的颜色中。
- ≈✨NewTDM HUD—→Added
在 Team Deathmatch 中增加了比赛时间和得分进度的视觉指示器。
TDM 比赛时间和得分进度现在通过视觉方式显示。
- ≈✨Newscoreboard—→Added
计分板现在显示服务器名称和玩家的职业图标。
在计分板中增加了当前服务器名称和职业图标。
- ▲🛠QoLloading
Optimized loading to remove stutters when opening screens.
- ▲🛠QoLcontrols
Considerably optimized keyboard and gamepad controls.
- ▲📊Numericinventory size—→+1 column
Increased inventory size by one column for better item visibility.
- ≈🐛Bug fixmenu behavior
Fixed a bug where players were forced out of the pause menu into character selection during respawn.
- ≈🛠QoLchat text size—→Increased
Chat text is now larger for better readability.
Increased text size of chat
- ▲🎨Visualcrosshair—→Dark Outlines
Crosshairs and hit markers now have dark outlines for better visibility.
Added dark outlines to the crosshair and hit markers
- ≈🛠QoLsniper overlay—→Increased
The 2D sniper overlay has been enlarged.
Increased the size of the 2D sniper overlay