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Mech Clusters

综合Combat · Mechs · Mechanoids · Mechanoid · Events · Threats · Base Building
5 补丁最近改动 77mo ago▲ +4

强度趋势

上升 = 加强,下降 = 削弱
0+4Feb 28, 2020Mar 14, 2020Feb 28, 2020 — Update 1.1.2258 released +0 / -0 (cum 0)Mar 3, 2020 — Update 1.1.2562 released +1 / -0 (cum +1)Mar 8, 2020 — Update 1.1.2567 released +0 / -0 (cum +1)Mar 10, 2020 — Update 1.1.2569 on unstable branch +0 / -0 (cum +1)Mar 14, 2020 — Update 1.1.2575 +3 / -0 (cum +4)
聚焦单个技能:追踪 4 个技能
按改动类型筛选:此项目有 6 种类型

补丁历史

  1. Mar 14, 2020·Update 1.1.2575+3
    • 🔁ReworkShield Generatoruptime100%90%

      机械盾现在拥有充能周期,每十天会随机关闭一天,为攻击创造机会窗口。

      每 10 天关闭 1 天

    • 📊NumericThreat Timerinitiation timeImmediateSeveral Days

      机械集群的条件触发者和迫击炮现在启动威胁的时间更长,给予玩家更多准备时间。

      延迟威胁启动

    • 🎯BehaviorShieldsstatusActiveDisabled

      迫击炮和子弹盾在集群被击败后会自动关闭。

      击败后关闭

    • 🎨VisualEMP VisualsAdded

      新的视觉效果可清晰指示机械或建筑何时被 EMP 禁用。

      新 EMP 效果

    • 🎯Behaviorspawn area

      Big mech clusters will now generate in a more compact form if there is insufficient space to spawn the full size.

      Behavior change

    • 🐛Bug fixquest description

      Fixed mech cluster quests failing to mention some condition causers in their threat list.

      Fix

    • 🎯Behaviorspawn typeraid strategyincident

      Random mech clusters now appear as their own incident rather than a raid strategy, changing how they trigger.

      Changed from raid to incident

    • 🎯Behaviordrop locationRandomAdjusted

      Mech cluster drop rules adjusted to prevent them from landing too close to the colony or individual colonists.

      Avoids colony/colonists

    • 🛠QoLdeconstruction feedbackAdded

      Added feedback when attempting to deconstruct walls of a mech cluster before defeating it, improving clarity on why the action is blocked.

      UI feedback

Mech Clusters balance history — RimWorld · PatchDiff