Mech Clusters
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ▲🔁ReworkShield Generatoruptime100%→90%
机械盾现在拥有充能周期,每十天会随机关闭一天,为攻击创造机会窗口。
每 10 天关闭 1 天
- ▲📊NumericThreat Timerinitiation timeImmediate→Several Days
机械集群的条件触发者和迫击炮现在启动威胁的时间更长,给予玩家更多准备时间。
延迟威胁启动
- ▲🎯BehaviorShieldsstatusActive→Disabled
迫击炮和子弹盾在集群被击败后会自动关闭。
击败后关闭
- ≈🎨VisualEMP Visuals—→Added
新的视觉效果可清晰指示机械或建筑何时被 EMP 禁用。
新 EMP 效果
- ≈🎯Behaviorspawn area
Big mech clusters will now generate in a more compact form if there is insufficient space to spawn the full size.
Behavior change
- ≈🐛Bug fixquest description
Fixed mech cluster quests failing to mention some condition causers in their threat list.
Fix
- ≈🎯Behaviorspawn typeraid strategy→incident
Random mech clusters now appear as their own incident rather than a raid strategy, changing how they trigger.
Changed from raid to incident
- ▲🎯Behaviordrop locationRandom→Adjusted
Mech cluster drop rules adjusted to prevent them from landing too close to the colony or individual colonists.
Avoids colony/colonists
- ≈🛠QoLdeconstruction feedback—→Added
Added feedback when attempting to deconstruct walls of a mech cluster before defeating it, improving clarity on why the action is blocked.
UI feedback