PatchDiff
游戏新闻关于

Gathering

综合Economy · Survival
1 补丁最近改动 138mo ago≈ 0

强度趋势

上升 = 加强,下降 = 削弱
0Feb 13, 2015Feb 13, 2015Feb 13, 2015 — Devblog 47 +0 / -0 (cum 0)
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补丁历史

  1. Feb 13, 2015·Devblog 47
    • 🔁Reworkresource distributionmixed typessingle type

      Gathering now dispenses only one type of resource per hit instead of a mix, reducing resource spam while maintaining the same harvest time.

      Dispenses one type of item at a time per hit.

    • 🔁Reworktool degradationglobalper-weapon

      Item condition loss and resource yield are now defined explicitly per weapon, allowing for more granular balance of tools.

      Each weapon now defines its own damage and yield.