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Terrain

地图World · Exploration · Environment · Visuals
2 补丁最近改动 102mo ago▲ +1

强度趋势

上升 = 加强,下降 = 削弱
0+1Jan 23, 2015Feb 1, 2018Jan 23, 2015 — Devblog 44 +1 / -0 (cum +1)Feb 1, 2018 — Devblog 196 +0 / -0 (cum +1)
聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 4 种类型

补丁历史

  1. Feb 1, 2018·Devblog 196
    • 📊Numericrock densityIncreased

      地图现在拥有更多的悬崖、山丘和山顶岩石,以增强垂直空间感。

      增加了山顶岩石

    • 🎯Behaviorisland spawningEnabledDisabled

      玩家和纪念碑不再在岛屿上生成,将游戏内容集中在主大陆上。

      玩家和纪念碑生成点变更

  2. Jan 23, 2015·Devblog 44+1
    • 📊Numericresolution1x4x

      Terrain resolution increased by 4x for significantly more detail in heightmaps and textures.

      Increased heightmap and texture detail.

    • NewfeaturesAdded

      Added new sand dunes, small lakes, and steep cliffs to the procedural generation.

      New sand dunes, lakes, and cliffs.

    • 📊Numerictree density1x4-5x

      Default tree density increased by 4 to 5 times per world unit.

      More trees per world unit.

    • 🛠QoLbush renderingdisappearbillboards

      Bushes now transition to billboards instead of disappearing, improving long-distance visibility.

      Bushes are now visible from any distance.