Difficulty spikes adjustments
综合Difficulty · Progression
1 补丁最近改动 57mo ago≈ 0
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ≈🔁Reworkdifficulty—→adjusted spikes between levels
调整了难度曲线,以平滑挑战中的突发难度峰值。
- ≈🎯Behaviordifficulty—→smoother progression across areas
改进了整体难度节奏,使挑战过程更加平稳。