Map
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorhighway generation
Improved RWG highways to prevent overlapping wilderness POIs for cleaner map layouts.
- ≈✨NewPOI—→Added
Added bunker_00, a Tier 5 POI supporting all quest types.
New Tier 5 POI
- ≈🔁Reworkloot stage—→Reinstated
Reinstated biome loot stage modifier and loot stage bonus.
Biome loot modifiers returned
- ≈🔁ReworkPOI layoutpoles→parking blocks
Replaced poles with parking blocks at Warehouse_05.
- ≈🛠QoLPOI density
General cleanup of POI densities and terrain for house_old_ranch_10.
- ▲✨Newloot/access—→Added
Added a key to the front door of house_old_ranch_10, allowing easier access to the interior.
- ≈🐛Bug fixSI issue
Fixed a structural integrity (SI) issue with the bridge sign area at Docks_02.
- ≈🛠QoLTreesLOD Transition—→Consistent
Trees now use consistent LOD transition values via code to prevent jarring visual pops.
Visual fix
- ≈🐛Bug fixTreesRotation
Fixed an issue where trees were not rotated correctly on diagonal directions.
Bugfix
- ≈🐛Bug fixDesert TerrainNormal Textures—→Corrected
Fixed desert terrain normal textures that were not correctly set as normals.
Visual fix
- ≈🐛Bug fixWater PlaneClippingVisible→Fixed
Fixed a bug where players could see under the water plane when the camera was too close.
Visual fix