Alpha 19.2 Stable focuses on performance optimizations, terrain shader improvements, and integration of SteelSeries GameSense hardware features.
▲Buffs3
- General
- Updated to a new version of microsplat, resulting in improved overall game performance.→Updated
- Updated and improved terrain shader settings to increase FPS and performance.→Optimized
- Removed WaterDepthRecorder to eliminate a source of FPS loss.Active→Removed
✚Bug fixes4
- Map
- Trees:Fixed an issue where trees were not rotated correctly on diagonal directions.
- Desert Terrain:Fixed desert terrain normal textures that were not correctly set as normals.→Corrected
- Water Plane:Fixed a bug where players could see under the water plane when the camera was too close.Visible→Fixed
- CombatExplosives:Fixed a critical bug where unlit explosives could explode in the player's hand after throwing a lit one.Bugged→Fixed
◆Other changes4
- General
- Added support for SteelSeries hardware LED lights to reflect in-game events like health, ammo, and bloodmoon warnings.→Added
- Added new console commands: 'ai pathgrid', 'gfx dti', and 'gfx dtpix' for terrain and AI debugging.→Added
- Reduced the performance impact of High and Ultra Object Quality settings.High/Ultra→Reduced Effect
- MapTrees:Trees now use consistent LOD transition values via code to prevent jarring visual pops.→Consistent
subjects affected (3)
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Patch history
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