Storms
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈📊Numericdefault frequencyunknown→0
The default storm frequency has been set to 0, reducing the automatic occurrence of storms.
Storm frequency setting defaults to 0.
- ≈📊Numericthunder delaylower→higher
Increased the time between thunder strikes during storms for better pacing and audio clarity.
Increased delay between thunder during storms.
- ▼🎯Behaviorzombie hearing—→Increased
Zombies are now more likely to detect players via sound during storms, increasing danger during bad weather.
Storm affected zombies have increased hearing
- ▲📊Numericduration—→Reduced
Storms now last for a shorter period of time.
Reduced storm durations
- ▲📊Numericfrequency—→Reduced
Storms occur less frequently across all biomes.
Reduced how often they happen
- ▲📊Numericwarning time—→Increased
Players now have more notice before a storm begins, allowing better preparation.
Increased storm warning time
- ≈🎨Visualfog density—→Increased
Storm fog is denser and blends in more naturally as the storm builds.
Increased storm fog
- ▲🎯Behaviorindoor fog—→Decreased
Visual clarity is improved when the player is indoors during a storm.
Storm fog and particles decrease when inside
- ≈🐛Bug fixduration logic
Fixed a bug where the 24 Hour Cycle setting caused incorrect storm durations.
Storm duration was incorrectly affected by the 24 Hour Cycle setting