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Storms

GeneralEnvironment · Weather · Zombies
2 patcheslast touched 9mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Jul 6, 2025Sep 6, 2025Jul 6, 2025 — V2.1 EXP +4 / -1 (cum +3)Sep 6, 2025 — V2.3 b9 EXP +0 / -0 (cum +3)
Zoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Sep 6, 2025·V2.3 b9 EXP
    • 📊Numericdefault frequencyunknown0

      The default storm frequency has been set to 0, reducing the automatic occurrence of storms.

      Storm frequency setting defaults to 0.

    • 📊Numericthunder delaylowerhigher

      Increased the time between thunder strikes during storms for better pacing and audio clarity.

      Increased delay between thunder during storms.

  2. Jul 6, 2025·V2.1 EXP+4-1
    • 🎯Behaviorzombie hearingIncreased

      Zombies are now more likely to detect players via sound during storms, increasing danger during bad weather.

      Storm affected zombies have increased hearing

    • 📊NumericdurationReduced

      Storms now last for a shorter period of time.

      Reduced storm durations

    • 📊NumericfrequencyReduced

      Storms occur less frequently across all biomes.

      Reduced how often they happen

    • 📊Numericwarning timeIncreased

      Players now have more notice before a storm begins, allowing better preparation.

      Increased storm warning time

    • 🎨Visualfog densityIncreased

      Storm fog is denser and blends in more naturally as the storm builds.

      Increased storm fog

    • 🎯Behaviorindoor fogDecreased

      Visual clarity is improved when the player is indoors during a storm.

      Storm fog and particles decrease when inside

    • 🐛Bug fixduration logic

      Fixed a bug where the 24 Hour Cycle setting caused incorrect storm durations.

      Storm duration was incorrectly affected by the 24 Hour Cycle setting

Storms balance history — 7 Days to Die · PatchDiff