General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🐛Bug fixSkinksammo countreplenishes on drop/pickup→fixed
Fixed a bug where Skink ammo would replenish if dropped and picked back up after a world rehost.
bugfix
- ≈🐛Bug fixGeiger Counterbehaviorodd behavior→fixed
Fixed gadgets like the Geiger Counter behaving oddly after scientist death and respawn.
bugfix
- ▲🐛Bug fixPS5 Stabilitycrash on login/logout→fixed
Implemented fixes to prevent PS5 players from crashing after multiple login/logout cycles.
bugfix
- ▲🐛Bug fixInventory Context Menubroken deployment→fixed
Fixed an issue preventing scientists from using the right-click context menu to deploy items.
bugfix
- ≈📊NumericVOIPReset button cooldown—→2s s
Added a 2-second cooldown to the Reset VOIP button to prevent spam.
quality
- ≈🎯BehaviorID Card interactables
Adjusted the size and position of seven world interactables used to unlock ID Cards for better accessibility.
quality
- ≈🎯BehaviorLAN warningVisible→Hidden
LAN warning no longer appears when loading a world in Singleplayer mode.
UI cleanup
- ▲🐛Bug fixNPC optimizationBroken→Fixed
Fixed the NPC optimization system, improving framerates for hosts when scientists are spread across different sectors.
Performance improvement
- ▲📊Numericsave queuing system—→Expanded
Added more save file types to the queuing system to prevent inconsistent loss of world and character data, specifically benefiting PS5 users.
Stability improvement