Combat AI
GeneralAI · Siege · Combat
1 patcheslast touched 13mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈🎯BehaviorSiege DefenseWall Exit Trigger1 unit→25%
Siege defenders now require 25% of their units to be outside the walls before leaving, rather than just one.
Units outside walls
- ≈🎯BehaviorSiege DefenseWall Exit Trigger—→60%
Defenders will now leave walls if the enemy army consists of 60% or more ranged units.
Enemy ranged ratio
- ≈🎯BehaviorSiege DefenseWall Persistence—→Round 1
Siege defenders will now always stay on the wall during the first round of combat.
- ≈🎯BehaviorHealingTargeting—→Blocked
AI will no longer waste heal-over-time effects on units that have blocked healing.
Heal over time