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Combat AI

GeneralAI · Siege · Combat
1 patcheslast touched 13mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Apr 15, 2025Apr 15, 2025Apr 15, 2025 — Ogre Update 1.2 +0 / -0 (cum 0)
Zoom into one ability:2 abilities tracked
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Patch history

  1. Apr 15, 2025·Ogre Update 1.2
    • 🎯BehaviorSiege DefenseWall Exit Trigger1 unit25%

      Siege defenders now require 25% of their units to be outside the walls before leaving, rather than just one.

      Units outside walls

    • 🎯BehaviorSiege DefenseWall Exit Trigger60%

      Defenders will now leave walls if the enemy army consists of 60% or more ranged units.

      Enemy ranged ratio

    • 🎯BehaviorSiege DefenseWall PersistenceRound 1

      Siege defenders will now always stay on the wall during the first round of combat.

    • 🎯BehaviorHealingTargetingBlocked

      AI will no longer waste heal-over-time effects on units that have blocked healing.

      Heal over time