The Ogre 1.2 Update focuses on balancing Giant Kings, refining siege AI behavior, adjusting Crystal Dwelling rewards, and implementing numerous bug fixes and performance optimizations.
Images © Age of Wonders 4 via Steam
▲Buffs6
- Giant Kings
- Rock Giant Kings now possess Mountain Walk, improving their mobility in mountainous terrain.→Added
- Empowered Throw:Empowered Throw now grants +20 damage for single shot attacks.→+20
- Crystal DwellingQuest Rewards:Updated Hero Item rewards for Crystal Dwelling Quests to provide higher tier items based on quest level.→T2-T4
- Feudal MonarchyMonarch's Dominion:Monarch's Dominion now correctly reduces soul upkeep.→Reduced
- Eldritch SovereignFleshweave:Summoned Fleshlings from Fleshweave now correctly receive Unit Enchantments.→Added
- Rock GiantRock Giant units now have Mountain Walk.→Added
▼Nerfs14
- Giant Kings
- Storm, Fire, and Frost Giant Kings now have a permanent -1 Defense penalty.→-1
- All Giant Kings now have a permanent -1 Resistance penalty.→-1
- Giant Axe:Reduced the charge damage bonus of the Giant Axe, lowering its impact during aggressive charges.30%→20% %
- Warhammer:Reduced the base damage of the Warhammer.14→12
- Obelisk:Reduced the area-of-effect damage of the Obelisk relative to its main damage.75%→50% %
- Hurl Boulder/Ice Boulder/Flame Tree:Increased the base cooldown for boulder and tree hurling skills, reducing their frequency in combat.1→2 Turns
- Rune of Command: Fire:Reduced the critical hit chance provided by the Fire Rune of Command.20%→10% %
- Rune of Command: Storm:Reduced the resistance bonus provided by the Storm Rune of Command.+2→+1
- Rune of Creation: Infusions:Increased the point cost for all Rune of Creation infusions.1→3
- Vitality Rune:Reduced the health bonus provided by the Vitality Rune.+20→+15
- Reclaimers
- Razing:Reduced Binding Essence reward for razing cities.40→20 per Pop
- Razing:Reduced Binding Fragment reward for razing cities.20→10 per Pop
- Feudal MonarchyMonarch’s Decree:Monarch’s Decree can no longer be cast if the leader is present in the battle.Anytime→Leader Absent
- Tome of the Dungeon DepthsDungeon Hazard:Dungeon Hazard now only slows units for 3 turns at the start of combat.Permanent/Long→3 turns turns
◆Other changes4
- Combat AI
- Siege Defense:Siege defenders now require 25% of their units to be outside the walls before leaving, rather than just one.1 unit→25% %
- Siege Defense:Defenders will now leave walls if the enemy army consists of 60% or more ranged units.→60% %
- Siege Defense:Siege defenders will now always stay on the wall during the first round of combat.→Round 1
- Healing:AI will no longer waste heal-over-time effects on units that have blocked healing.→Blocked
subjects affected (8)
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Patch history
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