The Sprite 1.2 update focuses on extensive balancing of the Empire Tree affinity skills, Tome adjustments, and numerous stability and bug fixes across story realms and combat.
- Nature Empire TreeRite of AwakeningKnowledge/Mana+10→+15
Increased knowledge and mana gained from +10 to +15.
- Nature Empire TreeRite of AwakeningGold—→+15 gold/pop
Now grants +15 gold per population.
- Chaos Empire TreeSpecialized TroopsGold Cost—→-25%
Units unlocked via research now cost 25% less gold to recruit.
- Tome of AbjurationMage ArmorStatus Resistance—→+2
Now also grants +2 Status Resistance.
- Tome of AbjurationGlyph TowerDraft—→+10
Now also grants +10 Draft.
- +10 more
- Nature Empire TreeForagingHP Regeneration+15→+10 HP/turn
Reduced HP regeneration from +15 to +10 per turn.
- Nature Empire TreeForagingXP gain+5→+2 XP/turn
Reduced XP gain from +5 to +2 per turn.
- Chaos Empire TreeSpecialized TroopsKnowledge Discount-40%→-25%
Reduced the knowledge discount for unit unlocks from 40% to 25%.
- Chaos Empire TreeDestiny of WarGold and Mana Income+50→+30
Reduced gold and mana income from +50 to +30.
- Tome of AbjurationMage ArmorDefense+2→+1
Defense reduced from +2 to +1.
- +5 more
- Nature Empire TreeSymbiotic ArmiesXP per turn+5 Morale→+2 XP
Replaced +5 Morale per turn with +2 XP per turn.
- Nature Empire TreeRite of Nature's GuardianSummonRandom Army→White Wolf & Entwined Scourge
No longer summons a random army; now summons a White Wolf and Entwined Scourge with Guardian and Resurgence traits in the Throne City.
- Nature Empire TreeWell SuppliedMax HP / Healing—→+10 / +20%
Replaced Rangers with Well Supplied; units starting turn in domain gain +10 max HP and +20% healing received for 5 turns.
- Chaos Empire TreeResilient HordesT1 HP/Def/Res—→+30/+2/+2
Replaced Endless Hordes with Resilient Hordes, granting Tier 1 units +30 HP, +2 Defense, and +2 Resistance.
- Chaos Empire TreeResilient HordesT2 HP/Def/Res—→+20/+1/+1
Resilient Hordes grants Tier 2 units +20 HP, +1 Defense, and +1 Resistance.
- +9 more
