Spotting System
GeneralUI · Tactical · Stealth · HUD
2 patcheslast touched 87mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:6 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🔁Reworkenemy visibilityconstant question marks→conditional
Enemies are now identified briefly when firing un-silenced weapons or constantly when in line-of-sight, replacing the constant question-mark spam.
rework
- ≈🎯BehaviorSensorsdetection—→Added
Helmet sensors and sensor grenades now highlight enemies on the HUD, which can be countered by scrambler suit mods.
behavior
- ≈🎯BehaviorSpawnpointsutility—→Added
Friendly spawnpoints now act as scramblers, while enemy spawnpoints act as sensors.
behavior
- ▲✨NewTarget CalloutActivation—→G Key
Players can now call out targets by pressing G when the crosshair is over an enemy.
Mechanic
- ▲🎯BehaviorCombat SpottingVisibility—→Automatic
Enemies are now automatically spotted when the player enters combat with them.
Mechanic
- ▼🎯BehaviorStealthDetection—→Ping
Using un-silenced weapons now flags the user with a ping on enemy HUDs.
Mechanic