PatchDiff
gamesnewsabout

Spotting System

GeneralUI · Tactical · Stealth · HUD
2 patcheslast touched 87mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Apr 17, 2017Jun 26, 2019Apr 17, 2017 — New UI on the test branch! +2 / -1 (cum +1)Jun 26, 2019 — Update 23 is live! +0 / -0 (cum +1)
Zoom into one ability:6 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jun 26, 2019·Update 23 is live!
    • 🔁Reworkenemy visibilityconstant question marksconditional

      Enemies are now identified briefly when firing un-silenced weapons or constantly when in line-of-sight, replacing the constant question-mark spam.

      rework

    • 🎯BehaviorSensorsdetectionAdded

      Helmet sensors and sensor grenades now highlight enemies on the HUD, which can be countered by scrambler suit mods.

      behavior

    • 🎯BehaviorSpawnpointsutilityAdded

      Friendly spawnpoints now act as scramblers, while enemy spawnpoints act as sensors.

      behavior

  2. Apr 17, 2017·New UI on the test branch!+2-1
    • NewTarget CalloutActivationG Key

      Players can now call out targets by pressing G when the crosshair is over an enemy.

      Mechanic

    • 🎯BehaviorCombat SpottingVisibilityAutomatic

      Enemies are now automatically spotted when the player enters combat with them.

      Mechanic

    • 🎯BehaviorStealthDetectionPing

      Using un-silenced weapons now flags the user with a ping on enemy HUDs.

      Mechanic