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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jun 26, 2019 · 87mo ago

Update 23 is live!

AI summary1mo

Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

Images © Angels Fall First via Steam

Buffs11

  • NetworkingIntroduced server-side lag compensation up to 300ms, eliminating the need to lead shots in online play.300ms ms
  • RespawnsRespawns now occur in synchronized waves to prevent trickling and encourage coordinated team attacks.static delaysoft-waves
  • Underbarrel FlamethrowerDamage increased by 15%.100%115% %
  • GU34 & FKRImproved the rate at which hip-fire spread recovers, making them more accurate during rapid fire.Improved
  • Homing MissilesMissiles now follow a direct path to the target instead of predicting movement, reducing oversteering.predictivedirect
  • Flamethrowers & Incendiary NadesFlamethrowers and mid-air napalm droplets now pass through shields.blockedpass through
  • AI Bots
    • Bots now crouch more sensibly when defending, avoid blocking player gunfire, and better handle squadleader deaths/respawns.Improved
    • Improved flying and dogfighting trajectories for fighters and capital ships.Improved
  • General UI & Systems
    • Player stats are now stored locally to prevent rank loss during connection outages.Steam onlyLocal + Steam
    • Added contextual hints for new players and a three-way HUD toggle (F5).Added
    • TacMap:Added vehicle spotting callouts and the ability to use comm-wheels while the TacMap is open.Improved

Other changes4

  • Spotting System
    • Enemies are now identified briefly when firing un-silenced weapons or constantly when in line-of-sight, replacing the constant question-mark spam.constant question marksconditional
    • Sensors:Helmet sensors and sensor grenades now highlight enemies on the HUD, which can be countered by scrambler suit mods.Added
    • Spawnpoints:Friendly spawnpoints now act as scramblers, while enemy spawnpoints act as sensors.Added
  • Fortress MapAdded strategic sandbags, improved AI pathing, and updated visuals to better fit AIA imagery.Improved

subjects affected (10)

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How did this patch land?
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official notes
Angels Fall First · Jun 26, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  7. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7
  8. Update 22 is live!Apr 7, 2019 · 90mo

    Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.

    +71

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