
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
Images © Angels Fall First via Steam
▲Buffs11
- NetworkingIntroduced server-side lag compensation up to 300ms, eliminating the need to lead shots in online play.→300ms ms
- RespawnsRespawns now occur in synchronized waves to prevent trickling and encourage coordinated team attacks.static delay→soft-waves
- Underbarrel FlamethrowerDamage increased by 15%.100%→115% %
- GU34 & FKRImproved the rate at which hip-fire spread recovers, making them more accurate during rapid fire.→Improved
- Homing MissilesMissiles now follow a direct path to the target instead of predicting movement, reducing oversteering.predictive→direct
- Flamethrowers & Incendiary NadesFlamethrowers and mid-air napalm droplets now pass through shields.blocked→pass through
- AI Bots
- Bots now crouch more sensibly when defending, avoid blocking player gunfire, and better handle squadleader deaths/respawns.→Improved
- Improved flying and dogfighting trajectories for fighters and capital ships.→Improved
- General UI & Systems
- Player stats are now stored locally to prevent rank loss during connection outages.Steam only→Local + Steam
- Added contextual hints for new players and a three-way HUD toggle (F5).→Added
- TacMap:Added vehicle spotting callouts and the ability to use comm-wheels while the TacMap is open.→Improved
◆Other changes4
- Spotting System
- Enemies are now identified briefly when firing un-silenced weapons or constantly when in line-of-sight, replacing the constant question-mark spam.constant question marks→conditional
- Sensors:Helmet sensors and sensor grenades now highlight enemies on the HUD, which can be countered by scrambler suit mods.→Added
- Spawnpoints:Friendly spawnpoints now act as scramblers, while enemy spawnpoints act as sensors.→Added
- Fortress MapAdded strategic sandbags, improved AI pathing, and updated visuals to better fit AIA imagery.→Improved
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
- Update 21 and a halfFeb 8, 2019 · 90mo+15−7→
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