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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Jun 26, 2019 · 85mo ago

Update 23 is live!

AI summary3h

Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

Images © Angels Fall First via Steam

Buffs11

  • NetworkingIntroduced server-side lag compensation up to 300ms, eliminating the need to lead shots in online play.300ms ms
  • RespawnsRespawns now occur in synchronized waves to prevent trickling and encourage coordinated team attacks.static delaysoft-waves
  • Underbarrel FlamethrowerDamage increased by 15%.100%115% %
  • GU34 & FKRImproved the rate at which hip-fire spread recovers, making them more accurate during rapid fire.Improved
  • Homing MissilesMissiles now follow a direct path to the target instead of predicting movement, reducing oversteering.predictivedirect
  • Flamethrowers & Incendiary NadesFlamethrowers and mid-air napalm droplets now pass through shields.blockedpass through
  • AI Bots
    • Bots now crouch more sensibly when defending, avoid blocking player gunfire, and better handle squadleader deaths/respawns.Improved
    • Improved flying and dogfighting trajectories for fighters and capital ships.Improved
  • General UI & Systems
    • Player stats are now stored locally to prevent rank loss during connection outages.Steam onlyLocal + Steam
    • Added contextual hints for new players and a three-way HUD toggle (F5).Added
    • TacMap:Added vehicle spotting callouts and the ability to use comm-wheels while the TacMap is open.Improved

Other changes4

  • Spotting System
    • Enemies are now identified briefly when firing un-silenced weapons or constantly when in line-of-sight, replacing the constant question-mark spam.constant question marksconditional
    • Sensors:Helmet sensors and sensor grenades now highlight enemies on the HUD, which can be countered by scrambler suit mods.Added
    • Spawnpoints:Friendly spawnpoints now act as scramblers, while enemy spawnpoints act as sensors.Added
  • Fortress MapAdded strategic sandbags, improved AI pathing, and updated visuals to better fit AIA imagery.Improved

subjects affected (10)

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How did this patch land?
🔗
official notes
Angels Fall First · Jun 26, 2019

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Patch history

see all 20

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  5. Update 22 hotfix #2 AKA we should really number those things more sensibly
    Apr 17, 2019 · 88mo
    +5
  6. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  7. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71
  8. Update 21 and a half
    Feb 8, 2019 · 90mo
    +157

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