
Major UI overhaul introduced on the test branch, accompanied by a new soundtrack, spotting mechanics, and extensive combat and AI balancing.
Images © Angels Fall First via Steam
▲Buffs8
- Spotting System
- Target Callout:Players can now call out targets by pressing G when the crosshair is over an enemy.→G Key
- Combat Spotting:Enemies are now automatically spotted when the player enters combat with them.→Automatic
- Capital Ships
- KnifeLunge:Added an experimental short-range lunge when the knife is fully charged and aiming at an opponent.→Added
- ProgressionRanks now extend up to level 25 and support income rate has been increased.→25
- AI
▼Nerfs5
- Spotting SystemStealth:Using un-silenced weapons now flags the user with a ping on enemy HUDs.→Ping
- MLI & RID
- Refire and lockon times rebalanced to be less spammy.→Slower
- Dumbfire:The RID is no longer 100% accurate in dumbfire mode.100%→<100% %
- EVR TurretThe range of the EVR turret has been drastically decreased.→Decreased
- ProgressionMultiwrench:Support XP income from using the multiwrench has been halved.1x→0.5x
◆Other changes6
- User Interface
- Every piece of the user interface and the HUD has been completely redone for better stability and clarity.→Redone
- Scoreboard:The scoreboard is now opened using the Tab key.→Tab
- Command/Comms:Command and communications menus have been changed to mouse- or controller-driven rosettes.→Rosettes
- Main Menu:The main menu backgrounds have a new look.→New
- Audio
- Soundtrack:Completely new soundtrack by Edward Patrick White with dynamic track selection based on gameplay events.→New Album
- DK11A:Removed casing effect and audio from the DK11A to align with its caseless ammo lore.Casing sound→Removed
subjects affected (9)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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