Weapons
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericbullet damage falloff200m→300m m
Increased damage falloff distance to 300m to align with stated weapon ranges.
Matches max weapon range.
- ▼📊NumericUnderbarrel Flamercontact damagestandard→reduced
Slightly reduced the contact damage of underbarrel flamers.
Slight reduction.
- ▲📊NumericIncendiary GrenadesDoT damagestandard→increased
Incendiary grenades now deal more damage-over-time to non-static targets.
Excludes static destroyables.
- ▲📊NumericP6imag size34→36
Increased P6i magazine size to match its burst fire pattern.
Matches burst size.
- ▲📊NumericSARmag size65→66
Increased SAR magazine size to match its burst fire pattern.
Matches burst size.
- ▼📊NumericKnifedamageone-hit→requires backstab
Nerfed the knife; it now requires a backstab to kill medium suits.
Against un-modded medium suits.
- ▲🔁ReworkLSPalt-firestandard→4-round charge
Changed LSP alternative fire to a 4-round charge-shotgun mode with higher anti-vehicle damage.
Increased anti-vehicle damage.
- ▼✂️RemovedRailgunsaim assistenabled→Removed
Removed aim assist from railguns and tightened the lock acquire angle.
Requires more precision.
- ▲🛠QoLIronsightsdefault view
Updated default ironsights to be more sensible and easier to use.
Quality
- ▲🐛Bug fixSightsrecoilHigh→Normal
Fixed a bug that caused significantly increased recoil when attempting to use a sight.
Bugfix
- ≈🔁ReworkSnipersbalance
Rebalanced sniper rifles for better gameplay tuning.
Balance
- ≈🔁ReworkKnifebalance
Rebalanced the knife for better gameplay tuning.
Balance
- ≈🔁ReworkDetpacksbalance
Rebalanced demolition packs for better gameplay tuning.
Balance
- ≈🔁Reworkglobal recoil
Adjusted global recoil values across all weapons.
Balance